/* Testing code for new animation system in 2.5 * Copyright 2009, Joshua Leung */ #ifndef BKE_ANIM_SYS_H #define BKE_ANIM_SYS_H struct ID; struct ListBase; struct Main; struct AnimData; struct KeyingSet; struct KS_Path; /* ************************************* */ /* AnimData API */ /* Get AnimData from the given ID-block. */ struct AnimData *BKE_animdata_from_id(struct ID *id); /* Add AnimData to the given ID-block */ struct AnimData *BKE_id_add_animdata(struct ID *id); /* Free AnimData */ void BKE_free_animdata(struct ID *id); /* Copy AnimData */ struct AnimData *BKE_copy_animdata(struct AnimData *adt); /* ************************************* */ /* KeyingSets API */ /* Used to create a new 'custom' KeyingSet for the user, that will be automatically added to the stack */ struct KeyingSet *BKE_keyingset_add(struct ListBase *list, const char name[], short flag, short keyingflag); /* Add a destination to a KeyingSet */ void BKE_keyingset_add_destination(struct KeyingSet *ks, struct ID *id, const char group_name[], const char rna_path[], int array_index, short flag, short groupmode); struct KS_Path *BKE_keyingset_find_destination(struct KeyingSet *ks, struct ID *id, const char group_name[], const char rna_path[], int array_index, int group_mode); /* Free data for KeyingSet but not set itself */ void BKE_keyingset_free(struct KeyingSet *ks); /* Free all the KeyingSets in the given list */ void BKE_keyingsets_free(struct ListBase *list); /* ************************************* */ // TODO: overrides, remapping, and path-finding api's /* ************************************* */ /* Evaluation API */ /* Evaluation loop for evaluating animation data */ void BKE_animsys_evaluate_animdata(struct ID *id, struct AnimData *adt, float ctime, short recalc); /* Evaluation of all ID-blocks with Animation Data blocks - Animation Data Only */ void BKE_animsys_evaluate_all_animation(struct Main *main, float ctime); /* ************************************* */ #endif /* BKE_ANIM_SYS_H*/