/** * blenlib/BKE_armature.h (mar-2001 nzc) * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BKE_ARMATURE_H #define BKE_ARMATURE_H struct Bone; struct Main; struct bArmature; struct bPose; struct bPoseChannel; struct bConstraint; struct Scene; struct Object; struct MDeformVert; struct Mesh; struct PoseTree; struct ListBase; typedef struct PoseTarget { struct PoseTarget *next, *prev; struct bConstraint *con; /* the constrait of this target */ int tip; /* index of tip pchan in PoseTree */ } PoseTarget; typedef struct PoseTree { struct PoseTree *next, *prev; int type; /* type of IK that this serves (CONSTRAINT_TYPE_KINEMATIC or ..._SPLINEIK) */ int totchannel; /* number of pose channels */ struct ListBase targets; /* list of targets of the tree */ struct bPoseChannel **pchan; /* array of pose channels */ int *parent; /* and their parents */ float (*basis_change)[3][3]; /* basis change result from solver */ int iterations; /* iterations from the constraint */ int stretch; /* disable stretching */ } PoseTree; /* Core armature functionality */ #ifdef __cplusplus extern "C" { #endif struct bArmature *add_armature(char *name); struct bArmature *get_armature(struct Object *ob); void free_bonelist (struct ListBase *lb); void free_armature(struct bArmature *arm); void make_local_armature(struct bArmature *arm); struct bArmature *copy_armature(struct bArmature *arm); void bone_flip_name (char *name, int strip_number); void bone_autoside_name (char *name, int strip_number, short axis, float head, float tail); struct Bone *get_named_bone (struct bArmature *arm, const char *name); float distfactor_to_bone (float vec[3], float b1[3], float b2[3], float rad1, float rad2, float rdist); void where_is_armature (struct bArmature *arm); void where_is_armature_bone(struct Bone *bone, struct Bone *prevbone); void armature_rebuild_pose(struct Object *ob, struct bArmature *arm); void where_is_pose (struct Scene *scene, struct Object *ob); void where_is_pose_bone(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, int do_extra); /* get_objectspace_bone_matrix has to be removed still */ void get_objectspace_bone_matrix (struct Bone* bone, float M_accumulatedMatrix[][4], int root, int posed); void vec_roll_to_mat3(float *vec, float roll, float mat[][3]); void mat3_to_vec_roll(float mat[][3], float *vec, float *roll); /* Common Conversions Between Co-ordinate Spaces */ void armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]); void armature_loc_world_to_pose(struct Object *ob, float *inloc, float *outloc); void armature_mat_pose_to_bone(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]); void armature_loc_pose_to_bone(struct bPoseChannel *pchan, float *inloc, float *outloc); void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4]); void pchan_apply_mat4(struct bPoseChannel *pchan, float mat[][4]); void pchan_to_mat4(struct bPoseChannel *pchan, float chan_mat[4][4]); /* Rotation Mode Conversions - Used for PoseChannels + Objects... */ void BKE_rotMode_change_values(float quat[4], float eul[3], float axis[3], float *angle, short oldMode, short newMode); /* B-Bone support */ typedef struct Mat4 { float mat[4][4]; } Mat4; Mat4 *b_bone_spline_setup(struct bPoseChannel *pchan, int rest); #ifdef __cplusplus } #endif #endif