/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bke */ #ifndef __cplusplus # error This is a C++ only header. #endif #include "BKE_armature.h" #include "BLI_function_ref.hh" #include "BLI_set.hh" namespace blender::bke { struct SelectedBonesResult { bool all_bones_selected = true; bool no_bones_selected = true; }; using SelectedBoneCallback = blender::FunctionRef; SelectedBonesResult BKE_armature_find_selected_bones(const bArmature *armature, SelectedBoneCallback callback); using BoneNameSet = blender::Set; /** * Return a set of names of the selected bones. An empty set means "ignore bone * selection", which either means all bones are selected, or none are. */ BoneNameSet BKE_armature_find_selected_bone_names(const bArmature *armature); }; // namespace blender::bke