/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once /** \file * \ingroup bke */ #ifndef __cplusplus # error This is a C++ only header. #endif #include "BKE_armature.h" #include "BLI_function_ref.hh" #include "BLI_set.hh" namespace blender::bke { struct SelectedBonesResult { bool all_bones_selected = true; bool no_bones_selected = true; }; using SelectedBoneCallback = blender::FunctionRef; SelectedBonesResult BKE_armature_find_selected_bones(const bArmature *armature, SelectedBoneCallback callback); using BoneNameSet = blender::Set; /** * Return a set of names of the selected bones. An empty set means "ignore bone * selection", which either means all bones are selected, or none are. */ BoneNameSet BKE_armature_find_selected_bone_names(const bArmature *armature); }; // namespace blender::bke