/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup bke */ #pragma once #include "BLI_compiler_attrs.h" #include "BLI_utildefines.h" #include "DNA_asset_types.h" #ifdef __cplusplus extern "C" { #endif struct AssetLibraryReference; struct AssetMetaData; struct BlendDataReader; struct BlendWriter; struct ID; struct IDProperty; struct PreviewImage; typedef void (*PreSaveFn)(void *asset_ptr, struct AssetMetaData *asset_data); typedef struct AssetTypeInfo { /** * For local assets (assets in the current .blend file), a callback to execute before the file is * saved. */ PreSaveFn pre_save_fn; } AssetTypeInfo; struct AssetMetaData *BKE_asset_metadata_create(void); void BKE_asset_metadata_free(struct AssetMetaData **asset_data); struct AssetTagEnsureResult { struct AssetTag *tag; /* Set to false if a tag of this name was already present. */ bool is_new; }; struct AssetTag *BKE_asset_metadata_tag_add(struct AssetMetaData *asset_data, const char *name); /** * Make sure there is a tag with name \a name, create one if needed. */ struct AssetTagEnsureResult BKE_asset_metadata_tag_ensure(struct AssetMetaData *asset_data, const char *name); void BKE_asset_metadata_tag_remove(struct AssetMetaData *asset_data, struct AssetTag *tag); /** Clean up the catalog ID (white-spaces removed, length reduced, etc.) and assign it. */ void BKE_asset_metadata_catalog_id_clear(struct AssetMetaData *asset_data); void BKE_asset_metadata_catalog_id_set(struct AssetMetaData *asset_data, bUUID catalog_id, const char *catalog_simple_name); void BKE_asset_library_reference_init_default(struct AssetLibraryReference *library_ref); void BKE_asset_metadata_idprop_ensure(struct AssetMetaData *asset_data, struct IDProperty *prop); struct IDProperty *BKE_asset_metadata_idprop_find(const struct AssetMetaData *asset_data, const char *name) ATTR_WARN_UNUSED_RESULT; struct PreviewImage *BKE_asset_metadata_preview_get_from_id(const struct AssetMetaData *asset_data, const struct ID *owner_id); void BKE_asset_metadata_write(struct BlendWriter *writer, struct AssetMetaData *asset_data); void BKE_asset_metadata_read(struct BlendDataReader *reader, struct AssetMetaData *asset_data); #ifdef __cplusplus } #endif