/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup bke */ #pragma once #ifndef __cplusplus # error This is a C++-only header file. Use BKE_asset_library.h instead. #endif #include "BKE_asset_library.h" #include "BKE_asset_catalog.hh" #include "BKE_callbacks.h" #include namespace blender::bke { struct AssetLibrary { std::unique_ptr catalog_service; void load(StringRefNull library_root_directory); void on_save_handler_register(); void on_save_handler_unregister(); void on_save_post(struct Main *, struct PointerRNA **pointers, const int num_pointers); private: bCallbackFuncStore on_save_callback_store_; }; } // namespace blender::bke