/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BKE_BOOLEANOPS_H #define BKE_BOOLEANOPS_H struct Mesh; struct Object; struct Base; struct CSG_FaceIteratorDescriptor; struct CSG_VertexIteratorDescriptor; struct CSG_MeshPropertyDescriptor; /** * Perform a boolean operation between 2 mesh objects and * add the result as a new mesh into blender data structures. * Assumes you have checked that the 2 objects are infact mesh * objects. Returns 1 on success and zero when it encountered * a problem. In the latter case no object is added and you should * report an appropriate error. */ extern int NewBooleanMesh( struct Base * base, struct Base * base_select, int op_type ); /** * Functions exposed for use by BKE_booleanops_mesh */ /** * Returns pointers to new mesh descriptors for * the given mesh. Make sure you call FreeMeshDescriptors * after calling this function. */ extern void BuildMeshDescriptors( struct Object * ob, struct CSG_FaceIteratorDescriptor * face_it, struct CSG_VertexIteratorDescriptor * vertex_it ); extern void FreeMeshDescriptors( struct CSG_FaceIteratorDescriptor * face_it, struct CSG_VertexIteratorDescriptor * vertex_it ); extern int ConvertCSGDescriptorsToMeshObject( struct Object *ob, struct CSG_MeshPropertyDescriptor * props, struct CSG_FaceIteratorDescriptor * face_it, struct CSG_VertexIteratorDescriptor * vertex_it, float parinv[][4] ); /** * This little function adds a new mesh object * to the blender object list. It uses ob to duplicate * data as this seems to be easier than cerating a new one. * This new oject contains no faces nor vertices. */ extern struct Object * AddNewBlenderMesh( struct Base *base ); extern int InterpNoUserData( void *d1, void *d2, void *dnew, float epsilon ); extern int InterpFaceVertexData( void *d1, void *d2, void *dnew, float epsilon ); typedef struct { float uv[2]; float color[4]; } FaceVertexData; typedef struct { struct Material *material; /* assorted tface flags */ void *tpage; char flag, transp; short mode, tile; } FaceData; #endif