/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 NaN Holding BV. All rights reserved. */ #pragma once /** \file * \ingroup bke */ #include "BLI_bitmap.h" #include "BLI_kdopbvh.h" #include "BLI_threads.h" #ifdef __cplusplus # include #endif #ifdef __cplusplus extern "C" { #endif /** * This header encapsulates necessary code to build a BVH */ struct BMEditMesh; struct MFace; struct Mesh; struct PointCloud; struct BVHCache; /** * Struct that stores basic information about a BVHTree built from a edit-mesh. */ typedef struct BVHTreeFromEditMesh { struct BVHTree *tree; /** Default callbacks to BVH nearest and ray-cast. */ BVHTree_NearestPointCallback nearest_callback; BVHTree_RayCastCallback raycast_callback; struct BMEditMesh *em; /* Private data */ bool cached; } BVHTreeFromEditMesh; /** * Struct that stores basic information about a #BVHTree built from a mesh. */ typedef struct BVHTreeFromMesh { struct BVHTree *tree; /** Default callbacks to BVH nearest and ray-cast. */ BVHTree_NearestPointCallback nearest_callback; BVHTree_RayCastCallback raycast_callback; /* Vertex array, so that callbacks have instant access to data. */ const float (*positions)[3]; const float (*vert_normals)[3]; const struct MEdge *edge; const struct MFace *face; const struct MLoop *loop; const struct MLoopTri *looptri; /* Private data */ bool cached; } BVHTreeFromMesh; typedef enum BVHCacheType { BVHTREE_FROM_VERTS, BVHTREE_FROM_EDGES, BVHTREE_FROM_FACES, BVHTREE_FROM_LOOPTRI, BVHTREE_FROM_LOOPTRI_NO_HIDDEN, BVHTREE_FROM_LOOSEVERTS, BVHTREE_FROM_LOOSEEDGES, BVHTREE_FROM_EM_VERTS, BVHTREE_FROM_EM_EDGES, BVHTREE_FROM_EM_LOOPTRI, /* Keep `BVHTREE_MAX_ITEM` as last item. */ BVHTREE_MAX_ITEM, } BVHCacheType; /** * Builds a BVH tree where nodes are the relevant elements of the given mesh. * Configures #BVHTreeFromMesh. * * The tree is build in mesh space coordinates, this means special care must be made on queries * so that the coordinates and rays are first translated on the mesh local coordinates. * Reason for this is that bvh_from_mesh_* can use a cache in some cases and so it * becomes possible to reuse a #BVHTree. * * #free_bvhtree_from_mesh should be called when the tree is no longer needed. */ BVHTree *bvhtree_from_editmesh_verts( BVHTreeFromEditMesh *data, struct BMEditMesh *em, float epsilon, int tree_type, int axis); /** * Builds a BVH-tree where nodes are the vertices of the given `em`. */ BVHTree *bvhtree_from_editmesh_verts_ex(BVHTreeFromEditMesh *data, struct BMEditMesh *em, const BLI_bitmap *mask, int verts_num_active, float epsilon, int tree_type, int axis); /** * Builds a BVH-tree where nodes are the given vertices (NOTE: does not copy given `vert`!). * \param vert_allocated: if true, vert freeing will be done when freeing data. * \param verts_mask: if not null, true elements give which vert to add to BVH-tree. * \param verts_num_active: if >= 0, number of active verts to add to BVH-tree * (else will be computed from mask). */ BVHTree *bvhtree_from_mesh_verts_ex(struct BVHTreeFromMesh *data, const float (*positions)[3], int verts_num, const BLI_bitmap *verts_mask, int verts_num_active, float epsilon, int tree_type, int axis); BVHTree *bvhtree_from_editmesh_edges( BVHTreeFromEditMesh *data, struct BMEditMesh *em, float epsilon, int tree_type, int axis); /** * Builds a BVH-tree where nodes are the edges of the given `em`. */ BVHTree *bvhtree_from_editmesh_edges_ex(BVHTreeFromEditMesh *data, struct BMEditMesh *em, const BLI_bitmap *edges_mask, int edges_num_active, float epsilon, int tree_type, int axis); /** * Builds a BVH-tree where nodes are the given edges. * \param vert, vert_allocated: if true, elem freeing will be done when freeing data. * \param edge, edge_allocated: if true, elem freeing will be done when freeing data. * \param edges_mask: if not null, true elements give which vert to add to BVH-tree. * \param edges_num_active: if >= 0, number of active edges to add to BVH-tree * (else will be computed from mask). */ BVHTree *bvhtree_from_mesh_edges_ex(struct BVHTreeFromMesh *data, const float (*positions)[3], const struct MEdge *edge, int edges_num, const BLI_bitmap *edges_mask, int edges_num_active, float epsilon, int tree_type, int axis); BVHTree *bvhtree_from_editmesh_looptri( BVHTreeFromEditMesh *data, struct BMEditMesh *em, float epsilon, int tree_type, int axis); /** * Builds a BVH-tree where nodes are the `looptri` faces of the given `bm`. */ BVHTree *bvhtree_from_editmesh_looptri_ex(BVHTreeFromEditMesh *data, struct BMEditMesh *em, const BLI_bitmap *mask, int looptri_num_active, float epsilon, int tree_type, int axis); /** * Builds a BVH-tree where nodes are the looptri faces of the given mesh. */ BVHTree *bvhtree_from_mesh_looptri_ex(struct BVHTreeFromMesh *data, const float (*positions)[3], const struct MLoop *mloop, const struct MLoopTri *looptri, int looptri_num, const BLI_bitmap *mask, int looptri_num_active, float epsilon, int tree_type, int axis); /** * Builds or queries a BVH-cache for the cache BVH-tree of the request type. * * \note This function only fills a cache, and therefore the mesh argument can * be considered logically const. Concurrent access is protected by a mutex. */ BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data, const struct Mesh *mesh, BVHCacheType bvh_cache_type, int tree_type); #ifdef __cplusplus /** * Builds or queries a BVH-cache for the cache BVH-tree of the request type. */ BVHTree *BKE_bvhtree_from_editmesh_get(BVHTreeFromEditMesh *data, struct BMEditMesh *em, int tree_type, BVHCacheType bvh_cache_type, struct BVHCache **bvh_cache_p, std::mutex *mesh_eval_mutex); #endif /** * Frees data allocated by a call to `bvhtree_from_editmesh_*`. */ void free_bvhtree_from_editmesh(struct BVHTreeFromEditMesh *data); /** * Frees data allocated by a call to `bvhtree_from_mesh_*`. */ void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data); /** * Math functions used by callbacks */ float bvhtree_ray_tri_intersection( const BVHTreeRay *ray, float m_dist, const float v0[3], const float v1[3], const float v2[3]); float bvhtree_sphereray_tri_intersection(const BVHTreeRay *ray, float radius, float m_dist, const float v0[3], const float v1[3], const float v2[3]); typedef struct BVHTreeFromPointCloud { struct BVHTree *tree; BVHTree_NearestPointCallback nearest_callback; const float (*coords)[3]; } BVHTreeFromPointCloud; BVHTree *BKE_bvhtree_from_pointcloud_get(struct BVHTreeFromPointCloud *data, const struct PointCloud *pointcloud, int tree_type); void free_bvhtree_from_pointcloud(struct BVHTreeFromPointCloud *data); /** * BVHCache */ /* Using local coordinates */ bool bvhcache_has_tree(const struct BVHCache *bvh_cache, const BVHTree *tree); struct BVHCache *bvhcache_init(void); /** * Frees a BVH-cache. */ void bvhcache_free(struct BVHCache *bvh_cache); #ifdef __cplusplus } #endif