/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 Blender Foundation. * All rights reserved. */ #pragma once /** \file * \ingroup bke */ #ifdef __cplusplus extern "C" { #endif struct CacheFile; struct CacheFileLayer; struct CacheReader; struct Depsgraph; struct Main; struct Object; struct Scene; void BKE_cachefiles_init(void); void BKE_cachefiles_exit(void); void *BKE_cachefile_add(struct Main *bmain, const char *name); void BKE_cachefile_reload(struct Depsgraph *depsgraph, struct CacheFile *cache_file); void BKE_cachefile_eval(struct Main *bmain, struct Depsgraph *depsgraph, struct CacheFile *cache_file); bool BKE_cachefile_filepath_get(const struct Main *bmain, const struct Depsgraph *depsgrah, const struct CacheFile *cache_file, char r_filename[1024]); float BKE_cachefile_time_offset(const struct CacheFile *cache_file, float time, float fps); /* Modifiers and constraints open and free readers through these. */ void BKE_cachefile_reader_open(struct CacheFile *cache_file, struct CacheReader **reader, struct Object *object, const char *object_path); void BKE_cachefile_reader_free(struct CacheFile *cache_file, struct CacheReader **reader); /** * Determine whether the #CacheFile should use a render engine procedural. If so, data is not read * from the file and bounding boxes are used to represent the objects in the Scene. * Render engines will receive the bounding box as a placeholder but can instead * load the data directly if they support it. */ bool BKE_cache_file_uses_render_procedural(const struct CacheFile *cache_file, struct Scene *scene, int dag_eval_mode); /* Add a layer to the cache_file. Return NULL if the filename is already that of an existing layer * or if the number of layers exceeds the maximum allowed layer count. */ struct CacheFileLayer *BKE_cachefile_add_layer(struct CacheFile *cache_file, const char filename[1024]); struct CacheFileLayer *BKE_cachefile_get_active_layer(struct CacheFile *cache_file); void BKE_cachefile_remove_layer(struct CacheFile *cache_file, struct CacheFileLayer *layer); #ifdef __cplusplus } #endif