/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BKE_CAMERA_H #define BKE_CAMERA_H /** \file BKE_camera.h * \ingroup bke * \brief Camera datablock and utility functions. */ #ifdef __cplusplus extern "C" { #endif struct Camera; struct Object; struct RenderData; struct Scene; struct rctf; struct View3D; void *add_camera(const char *name); struct Camera *copy_camera(struct Camera *cam); void make_local_camera(struct Camera *cam); void free_camera(struct Camera *ca); float dof_camera(struct Object *ob); void object_camera_mode(struct RenderData *rd, struct Object *camera); void object_camera_intrinsics(struct Object *camera, struct Camera **cam_r, short *is_ortho, float *shiftx, float *shifty, float *clipsta, float *clipend, float *lens, float *sensor_x, float *sensor_y, short *sensor_fit); void object_camera_matrix( struct RenderData *rd, struct Object *camera, int winx, int winy, short field_second, float winmat[][4], struct rctf *viewplane, float *clipsta, float *clipend, float *lens, float *sensor_x, float *sensor_y, short *sensor_fit, float *ycor, float *viewdx, float *viewdy); void camera_view_frame_ex(struct Scene *scene, struct Camera *camera, float drawsize, const short do_clip, const float scale[3], float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3]); void camera_view_frame(struct Scene *scene, struct Camera *camera, float r_vec[4][3]); int camera_view_frame_fit_to_scene( struct Scene *scene, struct View3D *v3d, struct Object *camera_ob, float r_co[3]); #ifdef __cplusplus } #endif #endif