/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Dalai Felinto * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BKE_COLLECTION_H__ #define __BKE_COLLECTION_H__ /** \file blender/blenkernel/BKE_collection.h * \ingroup bke */ #include "BLI_ghash.h" #include "BLI_iterator.h" #include "DNA_listBase.h" #ifdef __cplusplus extern "C" { #endif struct Base; struct BLI_Iterator; struct Group; struct ID; struct LayerCollection; struct Main; struct Object; struct Scene; struct SceneCollection; struct SceneCollection *BKE_collection_add( struct ID *owner_id, struct SceneCollection *sc_parent, const int type, const char *name); bool BKE_collection_remove(struct ID *owner_id, struct SceneCollection *sc); void BKE_collection_copy_data(struct SceneCollection *sc_dst, struct SceneCollection *sc_src, const int flag); struct SceneCollection *BKE_collection_master(const struct ID *owner_id); void BKE_collection_rename(const struct Scene *scene, struct SceneCollection *sc, const char *name); void BKE_collection_master_free(struct ID *owner_id, const bool do_id_user); bool BKE_collection_object_add(const struct ID *owner_id, struct SceneCollection *sc, struct Object *object); void BKE_collection_object_add_from(struct Scene *scene, struct Object *ob_src, struct Object *ob_dst); bool BKE_collection_object_remove(struct Main *bmain, struct ID *owner_id, struct SceneCollection *sc, struct Object *object, const bool free_us); bool BKE_collections_object_remove(struct Main *bmain, struct ID *owner_id, struct Object *object, const bool free_us); void BKE_collection_object_move(struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src, struct Object *ob); struct Group *BKE_collection_group_create(struct Main *bmain, struct Scene *scene, struct LayerCollection *lc); void BKE_collection_reinsert_after(const struct Scene *scene, struct SceneCollection *sc_reinsert, struct SceneCollection *sc_after); void BKE_collection_reinsert_into(struct SceneCollection *sc_reinsert, struct SceneCollection *sc_into); bool BKE_collection_move_above(const struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src); bool BKE_collection_move_below(const struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src); bool BKE_collection_move_into(const struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src); typedef void (*BKE_scene_objects_Cb)(struct Object *ob, void *data); typedef void (*BKE_scene_collections_Cb)(struct SceneCollection *ob, void *data); void BKE_scene_collections_callback(struct Scene *scene, BKE_scene_collections_Cb callback, void *data); void BKE_scene_objects_callback(struct Scene *scene, BKE_scene_objects_Cb callback, void *data); /* iterators */ void BKE_scene_collections_iterator_begin(struct BLI_Iterator *iter, void *data_in); void BKE_scene_collections_iterator_next(struct BLI_Iterator *iter); void BKE_scene_collections_iterator_end(struct BLI_Iterator *iter); void BKE_scene_objects_iterator_begin(struct BLI_Iterator *iter, void *data_in); void BKE_scene_objects_iterator_next(struct BLI_Iterator *iter); void BKE_scene_objects_iterator_end(struct BLI_Iterator *iter); #define FOREACH_SCENE_COLLECTION(_id, _instance) \ ITER_BEGIN(BKE_scene_collections_iterator_begin, \ BKE_scene_collections_iterator_next, \ BKE_scene_collections_iterator_end, \ _id, SceneCollection *, _instance) #define FOREACH_SCENE_COLLECTION_END \ ITER_END #define FOREACH_SCENE_OBJECT(scene, _instance) \ ITER_BEGIN(BKE_scene_objects_iterator_begin, \ BKE_scene_objects_iterator_next, \ BKE_scene_objects_iterator_end, \ scene, Object *, _instance) #define FOREACH_SCENE_OBJECT_END \ ITER_END #ifdef __cplusplus } #endif #endif /* __BKE_COLLECTION_H__ */