/** * BKE_cloth.h * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Daniel Genrich * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BKE_COLLISIONS_H #define BKE_COLLISIONS_H #include #include #include #include /* types */ #include "BLI_linklist.h" #include "BKE_collision.h" #include "BKE_customdata.h" #include "BKE_DerivedMesh.h" #include "DNA_cloth_types.h" #include "DNA_customdata_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "BLI_kdopbvh.h" struct Cloth; struct ClothModifierData; struct DerivedMesh; struct Group; struct MFace; struct Object; struct Scene; //////////////////////////////////////// // used for collisions in collision.c //////////////////////////////////////// /* COLLISION FLAGS */ typedef enum { COLLISION_IN_FUTURE = ( 1 << 1 ), } COLLISION_FLAGS; //////////////////////////////////////// // used for collisions in collision.c //////////////////////////////////////// /* used for collisions in collision.c */ typedef struct CollPair { unsigned int face1; // cloth face unsigned int face2; // object face double distance; // magnitude of vector float normal[3]; float vector[3]; // unnormalized collision vector: p2-p1 float pa[3], pb[3]; // collision point p1 on face1, p2 on face2 int flag; float time; // collision time, from 0 up to 1 int ap1, ap2, ap3, bp1, bp2, bp3; int pointsb[4]; } CollPair; /* used for collisions in collision.c */ typedef struct EdgeCollPair { unsigned int p11, p12, p21, p22; float normal[3]; float vector[3]; float time; int lastsign; float pa[3], pb[3]; // collision point p1 on face1, p2 on face2 } EdgeCollPair; /* used for collisions in collision.c */ typedef struct FaceCollPair { unsigned int p11, p12, p13, p21; float normal[3]; float vector[3]; float time; int lastsign; float pa[3], pb[3]; // collision point p1 on face1, p2 on face2 } FaceCollPair; //////////////////////////////////////// ///////////////////////////////////////////////// // forward declarations ///////////////////////////////////////////////// ///////////////////////////////////////////////// // used in modifier.c from collision.c ///////////////////////////////////////////////// BVHTree *bvhtree_build_from_mvert ( MFace *mfaces, unsigned int numfaces, MVert *x, unsigned int numverts, float epsilon ); void bvhtree_update_from_mvert ( BVHTree * bvhtree, MFace *faces, int numfaces, MVert *x, MVert *xnew, int numverts, int moving ); ///////////////////////////////////////////////// LinkNode *BLI_linklist_append_fast ( LinkNode **listp, void *ptr ); // move Collision modifier object inter-frame with step = [0,1] // defined in collisions.c void collision_move_object ( CollisionModifierData *collmd, float step, float prevstep ); // interface for collision functions void collisions_compute_barycentric ( float pv[3], float p1[3], float p2[3], float p3[3], float *w1, float *w2, float *w3 ); void interpolateOnTriangle ( float to[3], float v1[3], float v2[3], float v3[3], double w1, double w2, double w3 ); ///////////////////////////////////////////////// // used in effect.c ///////////////////////////////////////////////// struct Object **get_collisionobjects(struct Scene *scene, struct Object *self, struct Group *group, int *numcollobj); typedef struct ColliderCache { struct ColliderCache *next, *prev; struct Object *ob; struct CollisionModifierData *collmd; } ColliderCache; struct ListBase *get_collider_cache(struct Scene *scene, struct Object *self, struct Group *group); void free_collider_cache(struct ListBase **colliders); ///////////////////////////////////////////////// ///////////////////////////////////////////////// #endif