/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation. * All rights reserved. */ #pragma once /** \file * \ingroup bke */ #ifdef __cplusplus extern "C" { #endif struct BVHTree; struct Collection; struct CollisionModifierData; struct Depsgraph; struct MVert; struct MVertTri; struct Object; //////////////////////////////////////// // used for collisions in collision.c //////////////////////////////////////// /* COLLISION FLAGS */ typedef enum { COLLISION_IN_FUTURE = (1 << 1), #ifdef WITH_ELTOPO COLLISION_USE_COLLFACE = (1 << 2), COLLISION_IS_EDGES = (1 << 3), #endif COLLISION_INACTIVE = (1 << 4), } COLLISION_FLAGS; //////////////////////////////////////// // used for collisions in collision.c //////////////////////////////////////// /* used for collisions in collision.c */ typedef struct CollPair { unsigned int face1; /* cloth face */ unsigned int face2; /* object face */ float distance; float normal[3]; float vector[3]; /* unnormalized collision vector: p2-p1 */ float pa[3], pb[3]; /* collision point p1 on face1, p2 on face2 */ int flag; float time; /* collision time, from 0 up to 1 */ /* mesh-mesh collision */ #ifdef WITH_ELTOPO /* Either ap* or bp* can be set, but not both. */ float bary[3]; int ap1, ap2, ap3, collp, bp1, bp2, bp3; int collface; #else int ap1, ap2, ap3, bp1, bp2, bp3; #endif int pointsb[4]; } CollPair; /* used for collisions in collision.c */ typedef struct EdgeCollPair { unsigned int p11, p12, p21, p22; float normal[3]; float vector[3]; float time; int lastsign; float pa[3], pb[3]; /* collision point p1 on face1, p2 on face2 */ } EdgeCollPair; /* used for collisions in collision.c */ typedef struct FaceCollPair { unsigned int p11, p12, p13, p21; float normal[3]; float vector[3]; float time; int lastsign; float pa[3], pb[3]; /* collision point p1 on face1, p2 on face2 */ } FaceCollPair; //////////////////////////////////////// ///////////////////////////////////////////////// // forward declarations ///////////////////////////////////////////////// ///////////////////////////////////////////////// // used in modifier.c from collision.c ///////////////////////////////////////////////// struct BVHTree *bvhtree_build_from_mvert(const struct MVert *mvert, const struct MVertTri *tri, int tri_num, float epsilon); void bvhtree_update_from_mvert(struct BVHTree *bvhtree, const struct MVert *mvert, const struct MVert *mvert_moving, const struct MVertTri *tri, int tri_num, bool moving); ///////////////////////////////////////////////// /** * Move Collision modifier object inter-frame with step = [0,1] * * \param step: is limited from 0 (frame start position) to 1 (frame end position). */ void collision_move_object(struct CollisionModifierData *collmd, float step, float prevstep, bool moving_bvh); void collision_get_collider_velocity(float vel_old[3], float vel_new[3], struct CollisionModifierData *collmd, struct CollPair *collpair); /* Collision relations for dependency graph build. */ typedef struct CollisionRelation { struct CollisionRelation *next, *prev; struct Object *ob; } CollisionRelation; /** * Create list of collision relations in the collection or entire scene. * This is used by the depsgraph to build relations, as well as faster * lookup of colliders during evaluation. */ struct ListBase *BKE_collision_relations_create(struct Depsgraph *depsgraph, struct Collection *collection, unsigned int modifier_type); void BKE_collision_relations_free(struct ListBase *relations); /* Collision object lists for physics simulation evaluation. */ /** * Create effective list of colliders from relations built beforehand. * Self will be excluded. */ struct Object **BKE_collision_objects_create(struct Depsgraph *depsgraph, struct Object *self, struct Collection *collection, unsigned int *numcollobj, unsigned int modifier_type); void BKE_collision_objects_free(struct Object **objects); typedef struct ColliderCache { struct ColliderCache *next, *prev; struct Object *ob; struct CollisionModifierData *collmd; } ColliderCache; /** * Create effective list of colliders from relations built beforehand. * Self will be excluded. */ struct ListBase *BKE_collider_cache_create(struct Depsgraph *depsgraph, struct Object *self, struct Collection *collection); void BKE_collider_cache_free(struct ListBase **colliders); ///////////////////////////////////////////////// ///////////////////////////////////////////////// #ifdef __cplusplus } #endif