/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** * This file implements some specific compute contexts for concepts in Blender. */ #include "BLI_compute_context.hh" namespace blender::bke { class ModifierComputeContext : public ComputeContext { private: static constexpr const char *s_static_type = "MODIFIER"; /** * Use modifier name instead of something like `session_uuid` for now because: * - It's more obvious that the name matches between the original and evaluated object. * - We might want that the context hash is consistent between sessions in the future. */ std::string modifier_name_; public: ModifierComputeContext(const ComputeContext *parent, std::string modifier_name); private: void print_current_in_line(std::ostream &stream) const override; }; class NodeGroupComputeContext : public ComputeContext { private: static constexpr const char *s_static_type = "NODE_GROUP"; std::string node_name_; public: NodeGroupComputeContext(const ComputeContext *parent, std::string node_name); StringRefNull node_name() const; private: void print_current_in_line(std::ostream &stream) const override; }; } // namespace blender::bke