/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation. * All rights reserved. */ /** \file * \ingroup bke */ #pragma once #include "BLI_sys_types.h" #ifdef __cplusplus extern "C" { #endif struct Main; struct Material; struct Object; uint32_t BKE_cryptomatte_hash(const char *name, int name_len); uint32_t BKE_cryptomatte_object_hash(const struct Object *object); uint32_t BKE_cryptomatte_material_hash(const struct Material *material); uint32_t BKE_cryptomatte_asset_hash(const struct Object *object); float BKE_cryptomatte_hash_to_float(uint32_t cryptomatte_hash); char *BKE_cryptomatte_entries_to_matte_id(struct NodeCryptomatte *node_storage); void BKE_cryptomatte_matte_id_to_entries(const struct Main *bmain, struct NodeCryptomatte *node_storage, const char *matte_id); #ifdef __cplusplus } #endif