/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation. * All rights reserved. */ /** \file * \ingroup bke */ #pragma once #include #include "BLI_string_ref.hh" namespace blender { /* Format to a cryptomatte meta data key. * * Cryptomatte stores meta data. The keys are formatted containing a hash that * is generated from its layer name. * * The output of this function is: * 'cryptomatte/{hash of layer_name}/{key_name}'. */ std::string BKE_cryptomatte_meta_data_key(const StringRef layer_name, const StringRefNull key_name); /* Extract the cryptomatte layer name from the given `render_pass_name`. * * Cryptomatte passes are formatted with a trailing number for storing multiple samples that belong * to the same cryptomatte layer. This function would remove the trailing numbers to determine the * cryptomatte layer name. * * # Example * * A render_pass_name could be 'View Layer.CryptoMaterial02'. The cryptomatte layer would be 'View * Layer.CryptoMaterial'. * * NOTE: The return type is a sub-string of `render_pass_name` and therefore cannot outlive the * `render_pass_name` internal data. */ StringRef BKE_cryptomatte_extract_layer_name(const StringRef render_pass_name); } // namespace blender