/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once struct CurvesGeometry; struct Mesh; /** \file * \ingroup bke */ namespace blender::bke { /** * Extrude all splines in the profile curve along the path of every spline in the curve input. * Transfer curve attributes to the mesh. * * \note Normal calculation is by far the slowest part of calculations relating to the result mesh. * Although it would be a sensible decision to use the better topology information available while * generating the mesh to also generate the normals, that work may wasted if the output mesh is * changed anyway in a way that affects the normals. So currently this code uses the safer / * simpler solution of deferring normal calculation to the rest of Blender. */ Mesh *curve_to_mesh_sweep(const CurvesGeometry &main, const CurvesGeometry &profile, bool fill_caps); /** * Create a loose-edge mesh based on the evaluated path of the curve's splines. * Transfer curve attributes to the mesh. */ Mesh *curve_to_wire_mesh(const CurvesGeometry &curve); } // namespace blender::bke