/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once struct CurveEval; struct Mesh; /** \file * \ingroup bke */ namespace blender::bke { /** * Extrude all splines in the profile curve along the path of every spline in the curve input. * Transfer curve attributes to the mesh. * * \note Normal calculation is by far the slowest part of calculations relating to the result mesh. * Although it would be a sensible decision to use the better topology information available while * generating the mesh to also generate the normals, that work may wasted if the output mesh is * changed anyway in a way that affects the normals. So currently this code uses the safer / * simpler solution of deferring normal calculation to the rest of Blender. */ Mesh *curve_to_mesh_sweep(const CurveEval &curve, const CurveEval &profile, bool fill_caps); /** * Create a loose-edge mesh based on the evaluated path of the curve's splines. * Transfer curve attributes to the mesh. */ Mesh *curve_to_wire_mesh(const CurveEval &curve); } // namespace blender::bke