/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef DEPSGRAPH_API #define DEPSGRAPH_API /** \file BKE_depsgraph.h * \ingroup bke */ #ifdef __cplusplus extern "C" { #endif /* #define DEPS_DEBUG */ struct ID; struct Main; struct Scene; struct DagNodeQueue; struct DagForest; struct DagNode; struct GHash; /* **** DAG relation types *** */ /* scene link to object */ #define DAG_RL_SCENE (1<<0) /* object link to data */ #define DAG_RL_DATA (1<<1) /* object changes object (parent, track, constraints) */ #define DAG_RL_OB_OB (1<<2) /* object changes obdata (hooks, constraints) */ #define DAG_RL_OB_DATA (1<<3) /* data changes object (vertex parent) */ #define DAG_RL_DATA_OB (1<<4) /* data changes data (deformers) */ #define DAG_RL_DATA_DATA (1<<5) #define DAG_NO_RELATION (1<<6) #define DAG_RL_ALL_BUT_DATA (DAG_RL_SCENE|DAG_RL_OB_OB|DAG_RL_OB_DATA|DAG_RL_DATA_OB|DAG_RL_DATA_DATA) #define DAG_RL_ALL (DAG_RL_ALL_BUT_DATA|DAG_RL_DATA) typedef void (*graph_action_func)(void * ob, void **data); // queues are returned by all BFS & DFS queries // opaque type void *pop_ob_queue(struct DagNodeQueue *queue); int queue_count(struct DagNodeQueue *queue); void queue_delete(struct DagNodeQueue *queue); // queries struct DagForest *build_dag(struct Main *bmain, struct Scene *sce, short mask); void free_forest(struct DagForest *Dag); // note : // the meanings of the 2 returning values is a bit different : // BFS return 1 for cross-edges and back-edges. the latter are considered harmfull, not the former // DFS return 1 only for back-edges int pre_and_post_BFS(struct DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data); int pre_and_post_DFS(struct DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data); int pre_and_post_source_BFS(struct DagForest *dag, short mask, struct DagNode *source, graph_action_func pre_func, graph_action_func post_func, void **data); int pre_and_post_source_DFS(struct DagForest *dag, short mask, struct DagNode *source, graph_action_func pre_func, graph_action_func post_func, void **data); struct DagNodeQueue *get_obparents(struct DagForest *dag, void *ob); struct DagNodeQueue *get_first_ancestors(struct DagForest *dag, void *ob); struct DagNodeQueue *get_all_childs(struct DagForest *dag, void *ob); // short are_obs_related(struct DagForest *dag, void *ob1, void *ob2); int is_acyclic(struct DagForest *dag); // //int get_cycles(struct DagForest *dag, struct DagNodeQueue **queues, int *count); // void boundbox_deps(void); void draw_all_deps(void); /* ********** API *************** */ /* Note that the DAG never executes changes in Objects, only sets flags in Objects */ /* (re)-create dependency graph for scene */ void DAG_scene_sort(struct Main *bmain, struct Scene *sce); /* flag all objects that need recalc because they're animated */ void DAG_scene_update_flags(struct Main *bmain, struct Scene *sce, unsigned int lay, const short do_time); /* flushes all recalc flags in objects down the dependency tree */ void DAG_scene_flush_update(struct Main *bmain, struct Scene *sce, unsigned int lay, const short do_time); /* tag objects for update on file load */ void DAG_on_visible_update(struct Main *bmain, const short do_time); /* when setting manual RECALC flags, call this afterwards */ void DAG_ids_flush_update(struct Main *bmain, int time); /* tag datablock to get updated for the next redraw */ void DAG_id_tag_update(struct ID *id, short flag); /* flush all tagged updates */ void DAG_ids_flush_tagged(struct Main *bmain); /* (re)-create dependency graph for armature pose */ void DAG_pose_sort(struct Object *ob); /* callback for editors module to do updates */ void DAG_editors_update_cb(void (*func)(struct Main *bmain, struct ID *id)); #ifdef __cplusplus } #endif #endif