/* display list (or rather multi purpose list) stuff */ /* $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BKE_DISPLIST_H #define BKE_DISPLIST_H /* dl->type */ #define DL_POLY 0 #define DL_SEGM 1 #define DL_SURF 2 #define DL_INDEX3 4 #define DL_INDEX4 5 #define DL_VERTCOL 6 #define DL_VERTS 7 /* dl->flag */ #define DL_CYCL_U 1 #define DL_CYCL_V 2 #define DL_FRONT_CURVE 4 #define DL_BACK_CURVE 8 #define DL_SURFINDEX(cyclu, cyclv, sizeu, sizev) \ \ if( (cyclv)==0 && a==(sizev)-1) break; \ if(cyclu) { \ p1= sizeu*a; \ p2= p1+ sizeu-1; \ p3= p1+ sizeu; \ p4= p2+ sizeu; \ b= 0; \ } \ else { \ p2= sizeu*a; \ p1= p2+1; \ p4= p2+ sizeu; \ p3= p1+ sizeu; \ b= 1; \ } \ if( (cyclv) && a==sizev-1) { \ p3-= sizeu*sizev; \ p4-= sizeu*sizev; \ } /* prototypes */ struct Base; struct Object; struct Curve; struct ListBase; struct Material; struct Bone; struct Mesh; struct TFace; struct EditMesh; struct EditEdge; struct EditFace; typedef struct DispListMesh DispListMesh; struct DispListMesh { int totvert, totedge, totface; struct MVert *mvert; struct MEdge *medge; struct MCol *mcol; struct MFace *mface; struct TFace *tface; float *nors; // facenormals int dontFreeVerts, dontFreeNors, dontFreeOther; }; void displistmesh_free(DispListMesh *dlm); void displistmesh_to_mesh(DispListMesh *dlm, struct Mesh *me); DispListMesh *displistmesh_copy(DispListMesh *odlm); DispListMesh *displistmesh_copyShared(DispListMesh *odlm); /* * All the different DispList.type's use the * data in the displist structure in fairly * different ways which can be rather confusing, * the best thing to do would be to make a structure * for each displaylist type that has the fields * needed w/ proper names, and then make the actual * DispList structure a typed union. * - zr */ /* needs splitting! */ typedef struct DispList { struct DispList *next, *prev; short type, flag; int parts, nr; short col, rt; /* rt wordt gebruikt door initrenderNurbs */ float *verts, *nors; int *index; unsigned int *col1, *col2; int charidx; int pad; unsigned int *bevelSplitFlag; } DispList; extern void copy_displist(struct ListBase *lbn, struct ListBase *lb); extern void free_disp_elem(DispList *dl); extern DispList *find_displist_create(struct ListBase *lb, int type); extern DispList *find_displist(struct ListBase *lb, int type); extern void addnormalsDispList(struct Object *ob, struct ListBase *lb); extern void count_displist(struct ListBase *lb, int *totvert, int *totface); extern void freedisplist(struct ListBase *lb); extern int displist_has_faces(struct ListBase *lb); extern void makeDispListMesh(struct Object *ob); extern void makeDispListSurf(struct Object *ob, struct ListBase *dispbase, int forRender); extern void makeDispListCurveTypes(struct Object *ob, int forOrco); extern void makeDispListMBall(struct Object *ob); extern void shadeDispList(struct Base *base); void freefastshade(void); void imagestodisplist(void); void reshadeall_displist(void); void filldisplist(struct ListBase *dispbase, struct ListBase *to); void mesh_create_shadedColors(struct Object *ob, int onlyForMesh, unsigned int **col1_r, unsigned int **col2_r); void displistmesh_add_edges(DispListMesh *dlm); #endif