/* display list (or rather multi purpose list) stuff */ /* $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BKE_DISPLIST_H #define BKE_DISPLIST_H #include "DNA_customdata_types.h" #include "BKE_customdata.h" /* dl->type */ #define DL_POLY 0 #define DL_SEGM 1 #define DL_SURF 2 #define DL_INDEX3 4 #define DL_INDEX4 5 #define DL_VERTCOL 6 #define DL_VERTS 7 /* dl->flag */ #define DL_CYCL_U 1 #define DL_CYCL_V 2 #define DL_FRONT_CURVE 4 #define DL_BACK_CURVE 8 /* prototypes */ struct Base; struct Scene; struct Object; struct Curve; struct ListBase; struct Material; struct Bone; struct Mesh; struct EditMesh; /* used for curves, nurbs, mball, importing */ typedef struct DispList { struct DispList *next, *prev; short type, flag; int parts, nr; short col, rt; /* rt used by initrenderNurbs */ float *verts, *nors; int *index; unsigned int *col1, *col2; int charidx; int totindex; /* indexed array drawing surfaces */ unsigned int *bevelSplitFlag; } DispList; extern void copy_displist(struct ListBase *lbn, struct ListBase *lb); extern void free_disp_elem(DispList *dl); extern DispList *find_displist_create(struct ListBase *lb, int type); extern DispList *find_displist(struct ListBase *lb, int type); extern void addnormalsDispList(struct Object *ob, struct ListBase *lb); extern void count_displist(struct ListBase *lb, int *totvert, int *totface); extern void freedisplist(struct ListBase *lb); extern int displist_has_faces(struct ListBase *lb); extern void makeDispListSurf(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, int forRender, int forOrco); extern void makeDispListCurveTypes(struct Scene *scene, struct Object *ob, int forOrco); extern void makeDispListMBall(struct Scene *scene, struct Object *ob); extern void shadeDispList(struct Scene *scene, struct Base *base); extern void shadeMeshMCol(struct Scene *scene, struct Object *ob, struct Mesh *me); int surfindex_displist(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4); void imagestodisplist(void); void reshadeall_displist(struct Scene *scene); void filldisplist(struct ListBase *dispbase, struct ListBase *to); void fastshade_free_render(void); float calc_taper(struct Scene *scene, struct Object *taperobj, int cur, int tot); #endif