/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ #pragma once /** \file * \ingroup bke */ #ifdef __cplusplus extern "C" { #endif struct Depsgraph; struct ID; struct ListBase; struct Object; struct ParticleSystem; struct Scene; struct ViewLayer; struct ViewerPath; struct GeometrySet; /* ---------------------------------------------------- */ /* Dupli-Geometry */ /** * \return a #ListBase of #DupliObject. */ struct ListBase *object_duplilist(struct Depsgraph *depsgraph, struct Scene *sce, struct Object *ob); /** * \return a #ListBase of #DupliObject for the preview geometry referenced by the #ViewerPath. */ struct ListBase *object_duplilist_preview(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, const struct ViewerPath *viewer_path); void free_object_duplilist(struct ListBase *lb); typedef struct DupliObject { struct DupliObject *next, *prev; /* Object whose geometry is instanced. */ struct Object *ob; /* Data owned by the object above that is instanced. This might not be the same as `ob->data`. */ struct ID *ob_data; float mat[4][4]; float orco[3], uv[2]; short type; /* from Object.transflag */ char no_draw; /* If this dupli object is belongs to a preview, this is non-null. */ const struct GeometrySet *preview_base_geometry; /* Index of the top-level instance this dupli is part of or -1 when unused. */ int preview_instance_index; /* Persistent identifier for a dupli object, for inter-frame matching of * objects with motion blur, or inter-update matching for syncing. */ int persistent_id[8]; /* MAX_DUPLI_RECUR */ /* Particle this dupli was generated from. */ struct ParticleSystem *particle_system; /* Geometry set stack for instance attributes; for each level lists the * geometry set and instance index within it. * * Only non-null entries are stored, ordered from innermost to outermost. * To save memory, these arrays are allocated smaller than persistent_id, * assuming that not every entry will be associated with a GeometrySet; any * size between 1 and MAX_DUPLI_RECUR can be used without issues. */ int instance_idx[4]; const struct GeometrySet *instance_data[4]; /* Random ID for shading */ unsigned int random_id; } DupliObject; /** * Look up the RGBA value of a uniform shader attribute. * \return true if the attribute was found; if not, r_value is also set to zero. */ bool BKE_object_dupli_find_rgba_attribute(struct Object *ob, struct DupliObject *dupli, struct Object *dupli_parent, const char *name, float r_value[4]); /** * Look up the RGBA value of a view layer/scene/world shader attribute. * \return true if the attribute was found; if not, r_value is also set to zero. */ bool BKE_view_layer_find_rgba_attribute(struct Scene *scene, struct ViewLayer *layer, const char *name, float r_value[4]); #ifdef __cplusplus } #endif