/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once /** \file * \ingroup bke * * The \link edmesh EDBM module \endlink is for editmode bmesh stuff. * In contrast, this module is for code shared with blenkernel that's * only concerned with low level operations on the #BMEditMesh structure. */ #include "DNA_customdata_types.h" #include "bmesh.h" #ifdef __cplusplus extern "C" { #endif struct BMLoop; struct BMPartialUpdate; struct BMesh; struct BMeshCalcTessellation_Params; struct BoundBox; struct Depsgraph; struct Mesh; struct Object; struct Scene; /** * This structure is used for mesh edit-mode. * * Through this, you get access to both the edit #BMesh, its tessellation, * and various data that doesn't belong in the #BMesh struct itself * (mostly related to mesh evaluation). * * The entire modifier system works with this structure, and not #BMesh. * #Mesh.edit_bmesh stores a pointer to this structure. */ typedef struct BMEditMesh { struct BMesh *bm; /** * Face triangulation (tessellation) is stored as triplets of three loops, * which each define a triangle. * * \see #MLoopTri as the documentation gives useful hints that apply to this data too. */ struct BMLoop *(*looptris)[3]; int tottri; /** Selection mode (#SCE_SELECT_VERTEX, #SCE_SELECT_EDGE & #SCE_SELECT_FACE). */ short selectmode; /** The active material (assigned to newly created faces). */ short mat_nr; /** Temp variables for x-mirror editing (-1 when the layer does not exist). */ int mirror_cdlayer; /** * Enable for evaluated copies, causes the edit-mesh to free the memory, not it's contents. */ char is_shallow_copy; /** * ID data is older than edit-mode data. * Set #Main.is_memfile_undo_flush_needed when enabling. */ char needs_flush_to_id; } BMEditMesh; /* editmesh.c */ void BKE_editmesh_looptri_calc_ex(BMEditMesh *em, const struct BMeshCalcTessellation_Params *params); void BKE_editmesh_looptri_calc(BMEditMesh *em); void BKE_editmesh_looptri_calc_with_partial_ex(BMEditMesh *em, struct BMPartialUpdate *bmpinfo, const struct BMeshCalcTessellation_Params *params); void BKE_editmesh_looptri_calc_with_partial(BMEditMesh *em, struct BMPartialUpdate *bmpinfo); void BKE_editmesh_looptri_and_normals_calc_with_partial(BMEditMesh *em, struct BMPartialUpdate *bmpinfo); /** * Performing the face normal calculation at the same time as tessellation * gives a reasonable performance boost (approx ~20% faster). */ void BKE_editmesh_looptri_and_normals_calc(BMEditMesh *em); /** * \note The caller is responsible for ensuring triangulation data, * typically by calling #BKE_editmesh_looptri_calc. */ BMEditMesh *BKE_editmesh_create(BMesh *bm); BMEditMesh *BKE_editmesh_copy(BMEditMesh *em); /** * \brief Return the #BMEditMesh for a given object * * \note this function assumes this is a mesh object, * don't add NULL data check here. caller must do that */ BMEditMesh *BKE_editmesh_from_object(struct Object *ob); /** * \note Does not free the #BMEditMesh struct itself. */ void BKE_editmesh_free_data(BMEditMesh *em); float (*BKE_editmesh_vert_coords_alloc(struct Depsgraph *depsgraph, struct BMEditMesh *em, struct Scene *scene, struct Object *ob, int *r_vert_len))[3]; float (*BKE_editmesh_vert_coords_alloc_orco(BMEditMesh *em, int *r_vert_len))[3]; const float (*BKE_editmesh_vert_coords_when_deformed(struct Depsgraph *depsgraph, struct BMEditMesh *em, struct Scene *scene, struct Object *obedit, int *r_vert_len, bool *r_is_alloc))[3]; void BKE_editmesh_lnorspace_update(BMEditMesh *em, struct Mesh *me); /** * If auto-smooth not already set, set it. */ void BKE_editmesh_ensure_autosmooth(BMEditMesh *em, struct Mesh *me); struct BoundBox *BKE_editmesh_cage_boundbox_get(struct Object *object, BMEditMesh *em); #ifdef __cplusplus } #endif