/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BKE_EFFECT_H #define BKE_EFFECT_H /** \file BKE_effect.h * \ingroup bke * \since March 2001 * \author nzc */ #include "DNA_modifier_types.h" struct Object; struct Scene; struct Effect; struct ListBase; struct Particle; struct Group; struct RNG; struct ParticleSimulationData; struct ParticleData; struct ParticleKey; struct EffectorWeights *BKE_add_effector_weights(struct Group *group); struct PartDeflect *object_add_collision_fields(int type); /* Input to effector code */ typedef struct EffectedPoint { float *loc; float *vel; float *ave; /* angular velocity for particles with dynamic rotation */ float *rot; /* rotation quaternion for particles with dynamic rotation */ float vel_to_frame; float vel_to_sec; /* only for particles */ float size, charge; unsigned int flag; int index; struct ParticleSystem *psys; /* particle system the point belongs to */ } EffectedPoint; typedef struct GuideEffectorData { float vec_to_point[3]; float strength; } GuideEffectorData; typedef struct EffectorData { /* Effector point */ float loc[3]; float nor[3]; float vel[3]; float vec_to_point[3]; float distance, falloff; /* only for effector particles */ float size, charge; /* only for vortex effector with surface falloff */ float nor2[3], vec_to_point2[3]; int *index; /* point index */ } EffectorData; /* used for calculating the effector force */ typedef struct EffectorCache { struct EffectorCache *next, *prev; struct Scene *scene; struct Object *ob; struct ParticleSystem *psys; struct SurfaceModifierData *surmd; struct PartDeflect *pd; /* precalculated for guides */ struct GuideEffectorData *guide_data; float guide_loc[4], guide_dir[3], guide_radius; float frame; int flag; } EffectorCache; void free_effect(struct Effect *eff); void free_effects(struct ListBase *lb); struct Effect *copy_effect(struct Effect *eff); void copy_effects(struct ListBase *lbn, struct ListBase *lb); void deselectall_eff(struct Object *ob); struct PartEff *give_parteff(struct Object *ob); void free_partdeflect(struct PartDeflect *pd); struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src, struct EffectorWeights *weights); void pdEndEffectors(struct ListBase **effectors); void pdDoEffectors(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *impulse); void pd_point_from_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, struct EffectedPoint *point); void pd_point_from_loc(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point); void pd_point_from_soft(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point); /* needed for boids */ float effector_falloff(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, struct EffectorWeights *weights); int closest_point_on_surface(struct SurfaceModifierData *surmd, float *co, float *surface_co, float *surface_nor, float *surface_vel); int get_effector_data(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, int real_velocity); /* required for particle_system.c */ //void do_physical_effector(struct EffectorData *eff, struct EffectorPoint *point, float *total_force); //float effector_falloff(struct EffectorData *eff, struct EffectorPoint *point, struct EffectorWeights *weights); /* EffectedPoint->flag */ #define PE_WIND_AS_SPEED 1 #define PE_DYNAMIC_ROTATION 2 #define PE_USE_NORMAL_DATA 4 /* EffectorData->flag */ #define PE_VELOCITY_TO_IMPULSE 1 #endif