/** * blenlib/BKE_effect.h (mar-2001 nzc) * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BKE_EFFECT_H #define BKE_EFFECT_H #include "DNA_object_types.h" struct Object; struct Scene; struct Effect; struct ListBase; struct Particle; struct Group; struct RNG; struct PartDeflect *object_add_collision_fields(void); typedef struct pEffectorCache { struct pEffectorCache *next, *prev; Object *ob; /* precalculated variables */ float oldloc[3], oldspeed[3]; float scale, time_scale; float guide_dist; Object obcopy; /* for restoring transformation data */ } pEffectorCache; void free_effect(struct Effect *eff); void free_effects(struct ListBase *lb); struct Effect *copy_effect(struct Effect *eff); void copy_effects(struct ListBase *lbn, struct ListBase *lb); void deselectall_eff(struct Object *ob); /* particle deflector */ #define PE_WIND_AS_SPEED 0x00000001 struct PartEff *give_parteff(struct Object *ob); struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *obsrc, struct Group *group); void pdEndEffectors(struct ListBase *lb); void pdDoEffectors(struct Scene *scene, struct ListBase *lb, float *opco, float *force, float *speed, float cur_time, float loc_time, unsigned int flags); /* required for particle_system.c */ void do_physical_effector(struct Scene *scene, struct Object *ob, float *opco, short type, float force_val, float distance, float falloff, float size, float damp, float *eff_velocity, float *vec_to_part, float *velocity, float *field, int planar, struct RNG *rng, float noise_factor, float charge, float pa_size); float effector_falloff(struct PartDeflect *pd, float *eff_velocity, float *vec_to_part); #endif