/** * blenlib/BKE_effect.h (mar-2001 nzc) * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BKE_EFFECT_H #define BKE_EFFECT_H struct Effect; struct ListBase; struct Object; struct PartEff; struct MTex; struct Mesh; struct WaveEff; struct Particle; struct Effect *add_effect(int type); void free_effect(struct Effect *eff); void free_effects(struct ListBase *lb); struct Effect *copy_effect(struct Effect *eff); void copy_act_effect(struct Object *ob); void copy_effects(struct ListBase *lbn, struct ListBase *lb); void deselectall_eff(struct Object *ob); void set_buildvars(struct Object *ob, int *start, int *end); struct Particle *new_particle(struct PartEff *paf); struct PartEff *give_parteff(struct Object *ob); void where_is_particle(struct PartEff *paf, struct Particle *pa, float ctime, float *vec); void particle_tex(struct MTex *mtex, struct PartEff *paf, float *co, float *no); void make_particle_keys(int depth, int nr, struct PartEff *paf, struct Particle *part, float *force, int deform, struct MTex *mtex); void init_mv_jit(float *jit, int num); void give_mesh_mvert(struct Mesh *me, int nr, float *co, short *no); void build_particle_system(struct Object *ob); void calc_wave_deform(struct WaveEff *wav, float ctime, float *co); void object_wave(struct Object *ob); #endif