/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation. * All rights reserved. */ #ifndef __BKE_FLUID_H__ #define __BKE_FLUID_H__ /** \file * \ingroup bke */ struct FluidDomainSettings; struct FluidModifierData; struct Scene; typedef float (*BKE_Fluid_BresenhamFn)( float *result, float *input, int res[3], int *pixel, float *tRay, float correct); struct Mesh *BKE_fluid_modifier_do(struct FluidModifierData *mmd, struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct Mesh *me); void BKE_fluid_modifier_free(struct FluidModifierData *mmd); void BKE_fluid_modifier_reset(struct FluidModifierData *mmd); void BKE_fluid_modifier_create_type_data(struct FluidModifierData *mmd); void BKE_fluid_modifier_copy(const struct FluidModifierData *mmd, struct FluidModifierData *tmmd, const int flag); void BKE_fluid_reallocate_fluid(struct FluidDomainSettings *mds, int res[3], int free_old); void BKE_fluid_reallocate_copy_fluid(struct FluidDomainSettings *mds, int o_res[3], int n_res[3], int o_min[3], int n_min[3], int o_max[3], int o_shift[3], int n_shift[3]); void BKE_fluid_cache_free(struct FluidDomainSettings *mds, struct Object *ob, int cache_map); float BKE_fluid_get_velocity_at(struct Object *ob, float position[3], float velocity[3]); int BKE_fluid_get_data_flags(struct FluidDomainSettings *mds); void BKE_fluid_create_particle_system(struct Main *bmain, struct Object *ob, const char *pset_name, const char *parts_name, const char *psys_name, const int psys_type); void BKE_fluid_delete_particle_system(struct Object *ob, const int particle_type); #endif /* __BKE_FLUID_H__ */