/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation. * All rights reserved. */ #pragma once /** \file * \ingroup bke */ #ifdef __cplusplus extern "C" { #endif struct Depsgraph; struct FluidDomainSettings; struct FluidEffectorSettings; struct FluidFlowSettings; struct FluidModifierData; struct Main; struct Scene; typedef float (*BKE_Fluid_BresenhamFn)( float *result, const float *input, int res[3], int *pixel, float *tRay, float correct); struct Mesh *BKE_fluid_modifier_do(struct FluidModifierData *fmd, struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct Mesh *me); void BKE_fluid_modifier_free(struct FluidModifierData *fmd); void BKE_fluid_modifier_reset(struct FluidModifierData *fmd); void BKE_fluid_modifier_create_type_data(struct FluidModifierData *fmd); void BKE_fluid_modifier_copy(const struct FluidModifierData *fmd, struct FluidModifierData *tfmd, int flag); bool BKE_fluid_reallocate_fluid(struct FluidDomainSettings *fds, int res[3], int free_old); void BKE_fluid_reallocate_copy_fluid(struct FluidDomainSettings *fds, int o_res[3], int n_res[3], const int o_min[3], const int n_min[3], const int o_max[3], int o_shift[3], int n_shift[3]); void BKE_fluid_cache_free_all(struct FluidDomainSettings *fds, struct Object *ob); void BKE_fluid_cache_free(struct FluidDomainSettings *fds, struct Object *ob, int cache_map); void BKE_fluid_cache_new_name_for_current_session(int maxlen, char *r_name); /** * Get fluid velocity and density at given coordinates. * \returns fluid density or -1.0f if outside domain. */ float BKE_fluid_get_velocity_at(struct Object *ob, float position[3], float velocity[3]); int BKE_fluid_get_data_flags(struct FluidDomainSettings *fds); void BKE_fluid_particle_system_create(struct Main *bmain, struct Object *ob, const char *pset_name, const char *parts_name, const char *psys_name, int psys_type); void BKE_fluid_particle_system_destroy(struct Object *ob, int particle_type); void BKE_fluid_cache_startframe_set(struct FluidDomainSettings *settings, int value); void BKE_fluid_cache_endframe_set(struct FluidDomainSettings *settings, int value); void BKE_fluid_cachetype_mesh_set(struct FluidDomainSettings *settings, int cache_mesh_format); void BKE_fluid_cachetype_data_set(struct FluidDomainSettings *settings, int cache_data_format); void BKE_fluid_cachetype_particle_set(struct FluidDomainSettings *settings, int cache_particle_format); void BKE_fluid_cachetype_noise_set(struct FluidDomainSettings *settings, int cache_noise_format); void BKE_fluid_collisionextents_set(struct FluidDomainSettings *settings, int value, bool clear); void BKE_fluid_particles_set(struct FluidDomainSettings *settings, int value, bool clear); void BKE_fluid_domain_type_set(struct Object *object, struct FluidDomainSettings *settings, int type); void BKE_fluid_flow_type_set(struct Object *object, struct FluidFlowSettings *settings, int type); void BKE_fluid_effector_type_set(struct Object *object, struct FluidEffectorSettings *settings, int type); void BKE_fluid_fields_sanitize(struct FluidDomainSettings *settings); void BKE_fluid_flow_behavior_set(struct Object *object, struct FluidFlowSettings *settings, int behavior); #ifdef __cplusplus } #endif