/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once #include "BKE_geometry_set.hh" namespace blender::bke { /** * \note This doesn't extract instances from the "dupli" system for non-geometry-nodes instances. */ GeometrySet object_get_evaluated_geometry_set(const Object &object); /** * Used to keep track of a group of instances using the same geometry data. */ struct GeometryInstanceGroup { /** * The geometry set instanced on each of the transforms. The components are not necessarily * owned here. For example, they may be owned by the instanced object. This cannot be a * reference because not all instanced data will necessarily have a #geometry_set_eval. */ GeometrySet geometry_set; /** * As an optimization to avoid copying, the same geometry set can be associated with multiple * instances. Each instance is stored as a transform matrix here. Again, these must be owned * because they may be transformed from the original data. TODO: Validate that last statement. */ Vector transforms; }; /** * Return flattened vector of the geometry component's recursive instances. I.e. all collection * instances and object instances will be expanded into the instances of their geometry components. * Even the instances in those geometry components' will be included. * * \note For convenience (to avoid duplication in the caller), the returned vector also contains * the argument geometry set. * * \note This doesn't extract instances from the "dupli" system for non-geometry-nodes instances. */ void geometry_set_gather_instances(const GeometrySet &geometry_set, Vector &r_instance_groups); /** * Add information about all the attributes on every component of the type. The resulting info * will contain the highest complexity data type and the highest priority domain among every * attribute with the given name on all of the input components. */ void geometry_set_gather_instances_attribute_info( Span set_groups, Span component_types, const Set &ignored_attributes, Map &r_attributes); } // namespace blender::bke