/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BKE_GLOBAL_H__ #define __BKE_GLOBAL_H__ /** \file BKE_global.h * \ingroup bke * \since March 2001 * \author nzc * \section aboutglobal Global settings * Global settings, handles, pointers. This is the root for finding * any data in Blender. This block is not serialized, but built anew * for every fresh Blender run. */ #include "DNA_listBase.h" #ifdef __cplusplus extern "C" { #endif /* forwards */ struct Main; typedef struct Global { /* active pointers */ struct Main *main; /* strings: lastsaved */ char ima[1024], lib[1024]; /* 1024 = FILE_MAX */ /* when set: G.main->name contains valid relative base path */ bool relbase_valid; bool file_loaded; bool save_over; /* strings of recent opened files */ struct ListBase recent_files; /* has escape been pressed or Ctrl+C pressed in background mode, used for render quit */ bool is_break; bool background; bool factory_startup; short moving; /* to indicate render is busy, prevent renderwindow events etc */ bool is_rendering; /* debug value, can be set from the UI and python, used for testing nonstandard features */ short debug_value; /* saved to the blend file as FileGlobal.globalf, * however this is now only used for runtime options */ int f; /* debug flag, G_DEBUG, G_DEBUG_PYTHON & friends, set python or command line args */ int debug; /* this variable is written to / read from FileGlobal->fileflags */ int fileflags; /* message to use when autoexec fails */ char autoexec_fail[200]; } Global; /* **************** GLOBAL ********************* */ /* G.f */ #define G_RENDER_OGL (1 << 0) #define G_SWAP_EXCHANGE (1 << 1) /* also uses G_FILE_AUTOPLAY */ /* #define G_RENDER_SHADOW (1 << 3) */ /* temp flag, removed */ #define G_BACKBUFSEL (1 << 4) #define G_PICKSEL (1 << 5) /* #define G_FACESELECT (1 << 8) use (mesh->editflag & ME_EDIT_PAINT_FACE_SEL) */ #define G_SCRIPT_AUTOEXEC (1 << 13) #define G_SCRIPT_OVERRIDE_PREF (1 << 14) /* when this flag is set ignore the userprefs */ #define G_SCRIPT_AUTOEXEC_FAIL (1 << 15) #define G_SCRIPT_AUTOEXEC_FAIL_QUIET (1 << 16) /* #define G_NOFROZEN (1 << 17) also removed */ /* #define G_GREASEPENCIL (1 << 17) also removed */ /* #define G_AUTOMATKEYS (1 << 30) also removed */ /* G.debug */ enum { G_DEBUG = (1 << 0), /* general debug flag, print more info in unexpected cases */ G_DEBUG_FFMPEG = (1 << 1), G_DEBUG_PYTHON = (1 << 2), /* extra python info */ G_DEBUG_EVENTS = (1 << 3), /* input/window/screen events */ G_DEBUG_HANDLERS = (1 << 4), /* events handling */ G_DEBUG_WM = (1 << 5), /* operator, undo */ G_DEBUG_JOBS = (1 << 6), /* jobs time profiling */ G_DEBUG_FREESTYLE = (1 << 7), /* freestyle messages */ G_DEBUG_DEPSGRAPH = (1 << 8), /* depsgraph messages */ G_DEBUG_SIMDATA = (1 << 9), /* sim debug data display */ G_DEBUG_GPU_MEM = (1 << 10), /* gpu memory in status bar */ G_DEBUG_DEPSGRAPH_NO_THREADS = (1 << 11), /* single threaded depsgraph */ G_DEBUG_GPU = (1 << 12), /* gpu debug */ G_DEBUG_IO = (1 << 13), /* IO Debugging (for Collada, ...)*/ G_DEBUG_GPU_SHADERS = (1 << 14), /* GLSL shaders */ }; #define G_DEBUG_ALL (G_DEBUG | G_DEBUG_FFMPEG | G_DEBUG_PYTHON | G_DEBUG_EVENTS | G_DEBUG_WM | G_DEBUG_JOBS | \ G_DEBUG_FREESTYLE | G_DEBUG_DEPSGRAPH | G_DEBUG_GPU_MEM | G_DEBUG_IO | G_DEBUG_GPU_SHADERS) /* G.fileflags */ #define G_AUTOPACK (1 << 0) #define G_FILE_COMPRESS (1 << 1) #define G_FILE_AUTOPLAY (1 << 2) #ifdef DNA_DEPRECATED_ALLOW #define G_FILE_ENABLE_ALL_FRAMES (1 << 3) /* deprecated */ #define G_FILE_SHOW_DEBUG_PROPS (1 << 4) /* deprecated */ #define G_FILE_SHOW_FRAMERATE (1 << 5) /* deprecated */ /* #define G_FILE_SHOW_PROFILE (1 << 6) */ /* deprecated */ /* #define G_FILE_LOCK (1 << 7) */ /* deprecated */ /* #define G_FILE_SIGN (1 << 8) */ /* deprecated */ #endif /* DNA_DEPRECATED_ALLOW */ #define G_FILE_USERPREFS (1 << 9) #define G_FILE_NO_UI (1 << 10) #ifdef DNA_DEPRECATED_ALLOW /* #define G_FILE_GAME_TO_IPO (1 << 11) */ /* deprecated */ #define G_FILE_GAME_MAT (1 << 12) /* deprecated */ /* #define G_FILE_DISPLAY_LISTS (1 << 13) */ /* deprecated */ #define G_FILE_SHOW_PHYSICS (1 << 14) /* deprecated */ #define G_FILE_GAME_MAT_GLSL (1 << 15) /* deprecated */ /* #define G_FILE_GLSL_NO_LIGHTS (1 << 16) */ /* deprecated */ #define G_FILE_GLSL_NO_SHADERS (1 << 17) /* deprecated */ #define G_FILE_GLSL_NO_SHADOWS (1 << 18) /* deprecated */ #define G_FILE_GLSL_NO_RAMPS (1 << 19) /* deprecated */ #define G_FILE_GLSL_NO_NODES (1 << 20) /* deprecated */ #define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21) /* deprecated */ #define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22) /* deprecated */ #endif /* DNA_DEPRECATED_ALLOW */ /* On read, use #FileGlobal.filename instead of the real location on-disk, * needed for recovering temp files so relative paths resolve */ #define G_FILE_RECOVER (1 << 23) /* On write, remap relative file paths to the new file location. */ #define G_FILE_RELATIVE_REMAP (1 << 24) /* On write, make backup `.blend1`, `.blend2` ... files, when the users preference is enabled */ #define G_FILE_HISTORY (1 << 25) /* BMesh option to save as older mesh format */ #define G_FILE_MESH_COMPAT (1 << 26) /* On write, restore paths after editing them (G_FILE_RELATIVE_REMAP) */ #define G_FILE_SAVE_COPY (1 << 27) #define G_FILE_GLSL_NO_ENV_LIGHTING (1 << 28) #define G_FILE_FLAGS_RUNTIME (G_FILE_NO_UI | G_FILE_RELATIVE_REMAP | G_FILE_MESH_COMPAT | G_FILE_SAVE_COPY) /* ENDIAN_ORDER: indicates what endianness the platform where the file was * written had. */ #if !defined(__BIG_ENDIAN__) && !defined(__LITTLE_ENDIAN__) # error Either __BIG_ENDIAN__ or __LITTLE_ENDIAN__ must be defined. #endif #define L_ENDIAN 1 #define B_ENDIAN 0 #ifdef __BIG_ENDIAN__ # define ENDIAN_ORDER B_ENDIAN #else # define ENDIAN_ORDER L_ENDIAN #endif /* G.moving, signals drawing in (3d) window to denote transform */ #define G_TRANSFORM_OBJ 1 #define G_TRANSFORM_EDIT 2 #define G_TRANSFORM_SEQ 4 #define G_TRANSFORM_FCURVES 8 /* Memory is allocated where? blender.c */ extern Global G; #ifdef __cplusplus } #endif #endif