/** * blenlib/BKE_image.h (mar-2001 nzc) * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BKE_IMAGE_H #define BKE_IMAGE_H #ifdef __cplusplus extern "C" { #endif struct Image; struct ImBuf; struct Tex; struct anim; struct Scene; /* call from library */ void free_image(struct Image *me); void BKE_stamp_info(struct Scene *scene, struct ImBuf *ibuf); void BKE_stamp_buf(struct Scene *scene, unsigned char *rect, float *rectf, int width, int height, int channels); int BKE_write_ibuf(struct Scene *scene, struct ImBuf *ibuf, char *name, int imtype, int subimtype, int quality); void BKE_makepicstring(struct Scene *scene, char *string, char *base, int frame, int imtype); void BKE_add_image_extension(struct Scene *scene, char *string, int imtype); int BKE_ftype_to_imtype(int ftype); int BKE_imtype_to_ftype(int imtype); int BKE_imtype_is_movie(int imtype); struct anim *openanim(char * name, int flags); void converttopremul(struct ImBuf *ibuf); void image_de_interlace(struct Image *ima, int odd); void tag_image_time(struct Image *ima); void free_old_images(void); /* ********************************** NEW IMAGE API *********************** */ /* ImageUser is in Texture, in Nodes, Background Image, Image Window, .... */ /* should be used in conjunction with an ID * to Image. */ struct ImageUser; struct RenderPass; struct RenderResult; /* ima->source; where image comes from */ #define IMA_SRC_CHECK 0 #define IMA_SRC_FILE 1 #define IMA_SRC_SEQUENCE 2 #define IMA_SRC_MOVIE 3 #define IMA_SRC_GENERATED 4 #define IMA_SRC_VIEWER 5 /* ima->type, how to handle/generate it */ #define IMA_TYPE_IMAGE 0 #define IMA_TYPE_MULTILAYER 1 /* generated */ #define IMA_TYPE_UV_TEST 2 /* viewers */ #define IMA_TYPE_R_RESULT 4 #define IMA_TYPE_COMPOSITE 5 /* ima->ok */ #define IMA_OK 1 #define IMA_OK_LOADED 2 /* signals */ /* reload only frees, doesn't read until image_get_ibuf() called */ #define IMA_SIGNAL_RELOAD 0 #define IMA_SIGNAL_FREE 1 /* pack signals are executed */ #define IMA_SIGNAL_PACK 2 #define IMA_SIGNAL_REPACK 3 #define IMA_SIGNAL_UNPACK 4 /* source changes, from image to sequence or movie, etc */ #define IMA_SIGNAL_SRC_CHANGE 5 /* image-user gets a new image, check settings */ #define IMA_SIGNAL_USER_NEW_IMAGE 6 /* depending Image type, and (optional) ImageUser setting it returns ibuf */ /* always call to make signals work */ struct ImBuf *BKE_image_get_ibuf(struct Image *ima, struct ImageUser *iuser); /* returns existing Image when filename/type is same (frame optional) */ struct Image *BKE_add_image_file(const char *name, int frame); /* adds image, adds ibuf, generates color or pattern */ struct Image *BKE_add_image_size(int width, int height, char *name, int floatbuf, short uvtestgrid, float color[4]); /* for reload, refresh, pack */ void BKE_image_signal(struct Image *ima, struct ImageUser *iuser, int signal); /* ensures an Image exists for viewing nodes or render */ struct Image *BKE_image_verify_viewer(int type, const char *name); /* force an ImBuf to become part of Image */ void BKE_image_assign_ibuf(struct Image *ima, struct ImBuf *ibuf); /* called on frame change or before render */ void BKE_image_user_calc_imanr(struct ImageUser *iuser, int cfra, int fieldnr); /* fix things in ImageUser when new image gets assigned */ void BKE_image_user_new_image(struct Image *ima, struct ImageUser *iuser); /* sets index offset for multilayer files */ struct RenderPass *BKE_image_multilayer_index(struct RenderResult *rr, struct ImageUser *iuser); /* for multilayer images as well as for render-viewer */ struct RenderResult *BKE_image_get_renderresult(struct Scene *scene, struct Image *ima); /* goes over all textures that use images */ void BKE_image_free_all_textures(void); /* does one image! */ void BKE_image_free_anim_ibufs(struct Image *ima, int except_frame); /* does all images with type MOVIE or SEQUENCE */ void BKE_image_all_free_anim_ibufs(int except_frame); void BKE_image_memorypack(struct Image *ima); /* prints memory statistics for images */ void BKE_image_print_memlist(void); /* empty image block, of similar type and filename */ struct Image *BKE_image_copy(struct Image *ima); /* merge source into dest, and free source */ void BKE_image_merge(struct Image *dest, struct Image *source); #ifdef __cplusplus } #endif #endif