/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation. * All rights reserved. */ #pragma once /** \file * \ingroup bke */ #include "BLI_math.h" #ifdef __cplusplus extern "C" { #endif /* Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity * Pixar Technical Memo #17-03 */ #define KELVINLET_MAX_ITERATIONS 3 typedef struct KelvinletParams { float a; float b; float c; float f; float radius_scaled[KELVINLET_MAX_ITERATIONS]; } KelvinletParams; /* Initialize KelvinletParams to store the parameters that will affect the deformation produced by * a Kelvinlet */ void BKE_kelvinlet_init_params( KelvinletParams *params, float radius, float force, float shear_modulus, float poisson_ratio); /* Regularized Kelvinlets */ /* All these functions output the displacement that should be applied to each element. */ /* The initial coordinates of that element should not be modified during the transformation */ void BKE_kelvinlet_grab(float radius_elem_disp[3], const KelvinletParams *params, const float elem_orig_co[3], const float brush_location[3], const float brush_delta[3]); void BKE_kelvinlet_grab_biscale(float radius_elem_disp[3], const KelvinletParams *params, const float elem_orig_co[3], const float brush_location[3], const float brush_delta[3]); void BKE_kelvinlet_grab_triscale(float radius_elem_disp[3], const KelvinletParams *params, const float elem_orig_co[3], const float brush_location[3], const float brush_delta[3]); void BKE_kelvinlet_scale(float radius_elem_disp[3], const KelvinletParams *params, const float elem_orig_co[3], const float brush_location[3], const float surface_normal[3]); void BKE_kelvinlet_twist(float radius_elem_disp[3], const KelvinletParams *params, const float elem_orig_co[3], const float brush_location[3], const float surface_normal[3]); #ifdef __cplusplus } #endif