/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright Blender Foundation. All rights reserved. */ #pragma once /** \file * \ingroup bke */ #include "BLI_math.h" #ifdef __cplusplus extern "C" { #endif /* Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity * Pixar Technical Memo #17-03 */ #define KELVINLET_MAX_ITERATIONS 3 typedef struct KelvinletParams { float a; float b; float c; float f; float radius_scaled[KELVINLET_MAX_ITERATIONS]; } KelvinletParams; /* Initialize KelvinletParams to store the parameters that will affect the deformation produced by * a Kelvinlet */ void BKE_kelvinlet_init_params( KelvinletParams *params, float radius, float force, float shear_modulus, float poisson_ratio); /* Regularized Kelvinlets */ /* All these functions output the displacement that should be applied to each element. */ /* The initial coordinates of that element should not be modified during the transformation */ void BKE_kelvinlet_grab(float radius_elem_disp[3], const KelvinletParams *params, const float elem_orig_co[3], const float brush_location[3], const float brush_delta[3]); void BKE_kelvinlet_grab_biscale(float radius_elem_disp[3], const KelvinletParams *params, const float elem_orig_co[3], const float brush_location[3], const float brush_delta[3]); void BKE_kelvinlet_grab_triscale(float radius_elem_disp[3], const KelvinletParams *params, const float elem_orig_co[3], const float brush_location[3], const float brush_delta[3]); void BKE_kelvinlet_scale(float radius_elem_disp[3], const KelvinletParams *params, const float elem_orig_co[3], const float brush_location[3], const float surface_normal[3]); void BKE_kelvinlet_twist(float radius_elem_disp[3], const KelvinletParams *params, const float elem_orig_co[3], const float brush_location[3], const float surface_normal[3]); #ifdef __cplusplus } #endif