/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ #pragma once /** \file * \ingroup bke * * API to manage data-blocks inside of Blender's Main data-base, or as independent runtime-only * data. * * \note `BKE_lib_` files are for operations over data-blocks themselves, although they might * alter Main as well (when creating/renaming/deleting an ID e.g.). * * \section Function Names * * \warning Descriptions below is ideal goal, current status of naming does not yet fully follow it * (this is WIP). * * - `BKE_lib_id_` should be used for rather high-level operations, that involve Main database and * relations with other IDs, and can be considered as 'safe' (as in, in themselves, they leave * affected IDs/Main in a consistent status). * - `BKE_lib_libblock_` should be used for lower level operations, that perform some parts of * `BKE_lib_id_` ones, but will generally not ensure caller that affected data is in a consistent * state by their own execution alone. * - `BKE_lib_main_` should be used for operations performed over all IDs of a given Main * data-base. * * \note External code should typically not use `BKE_lib_libblock_` functions, except in some * specific cases requiring advanced (and potentially dangerous) handling. */ #include "BLI_compiler_attrs.h" #include "BLI_utildefines.h" #ifdef __cplusplus extern "C" { #endif struct BlendWriter; struct GHash; struct ID; struct Library; struct ListBase; struct Main; struct PointerRNA; struct PropertyRNA; struct bContext; /** * Get allocation size of a given data-block type and optionally allocation name. */ size_t BKE_libblock_get_alloc_info(short type, const char **name); /** * Allocates and returns memory of the right size for the specified block type, * initialized to zero. */ void *BKE_libblock_alloc_notest(short type) ATTR_WARN_UNUSED_RESULT; /** * Allocates and returns a block of the specified type, with the specified name * (adjusted as necessary to ensure uniqueness), and appended to the specified list. * The user count is set to 1, all other content (apart from name and links) being * initialized to zero. */ void *BKE_libblock_alloc(struct Main *bmain, short type, const char *name, int flag) ATTR_WARN_UNUSED_RESULT; /** * Initialize an ID of given type, such that it has valid 'empty' data. * ID is assumed to be just calloc'ed. */ void BKE_libblock_init_empty(struct ID *id) ATTR_NONNULL(1); /* *** ID's session_uuid management. *** */ /** * When an ID's uuid is of that value, it is unset/invalid (e.g. for runtime IDs, etc.). */ #define MAIN_ID_SESSION_UUID_UNSET 0 /** * Generate a session-wise uuid for the given \a id. * * \note "session-wise" here means while editing a given .blend file. Once a new .blend file is * loaded or created, undo history is cleared/reset, and so is the uuid counter. */ void BKE_lib_libblock_session_uuid_ensure(struct ID *id); /** * Re-generate a new session-wise uuid for the given \a id. * * \warning This has a few very specific use-cases, no other usage is expected currently: * - To handle UI-related data-blocks that are kept across new file reading, when we do keep * existing UI. * - For IDs that are made local without needing any copying. */ void BKE_lib_libblock_session_uuid_renew(struct ID *id); /** * Generic helper to create a new empty data-block of given type in given \a bmain database. * * \param name: can be NULL, in which case we get default name for this ID type. */ void *BKE_id_new(struct Main *bmain, short type, const char *name); /** * Generic helper to create a new temporary empty data-block of given type, * *outside* of any Main database. * * \param name: can be NULL, in which case we get default name for this ID type. */ void *BKE_id_new_nomain(short type, const char *name); /** * New ID creation/copying options. */ enum { /* *** Generic options (should be handled by all ID types copying, ID creation, etc.). *** */ /** Create datablock outside of any main database - * similar to 'localize' functions of materials etc. */ LIB_ID_CREATE_NO_MAIN = 1 << 0, /** Do not affect user refcount of datablocks used by new one * (which also gets zero usercount then). * Implies LIB_ID_CREATE_NO_MAIN. */ LIB_ID_CREATE_NO_USER_REFCOUNT = 1 << 1, /** Assume given 'newid' already points to allocated memory for whole datablock * (ID + data) - USE WITH CAUTION! * Implies LIB_ID_CREATE_NO_MAIN. */ LIB_ID_CREATE_NO_ALLOCATE = 1 << 2, /** Do not tag new ID for update in depsgraph. */ LIB_ID_CREATE_NO_DEG_TAG = 1 << 8, /** Very similar to #LIB_ID_CREATE_NO_MAIN, and should never be used with it (typically combined * with #LIB_ID_CREATE_LOCALIZE or #LIB_ID_COPY_LOCALIZE in fact). * It ensures that IDs created with it will get the #LIB_TAG_LOCALIZED tag, and uses some * specific code in some copy cases (mostly for node trees). */ LIB_ID_CREATE_LOCAL = 1 << 9, /** Create for the depsgraph, when set #LIB_TAG_COPIED_ON_WRITE must be set. * Internally this is used to share some pointers instead of duplicating them. */ LIB_ID_COPY_SET_COPIED_ON_WRITE = 1 << 10, /* *** Specific options to some ID types or usages. *** */ /* *** May be ignored by unrelated ID copying functions. *** */ /** Object only, needed by make_local code. */ /* LIB_ID_COPY_NO_PROXY_CLEAR = 1 << 16, */ /* UNUSED */ /** Do not copy preview data, when supported. */ LIB_ID_COPY_NO_PREVIEW = 1 << 17, /** Copy runtime data caches. */ LIB_ID_COPY_CACHES = 1 << 18, /** Don't copy id->adt, used by ID datablock localization routines. */ LIB_ID_COPY_NO_ANIMDATA = 1 << 19, /** Mesh: Reference CD data layers instead of doing real copy - USE WITH CAUTION! */ LIB_ID_COPY_CD_REFERENCE = 1 << 20, /** Do not copy id->override_library, used by ID datablock override routines. */ LIB_ID_COPY_NO_LIB_OVERRIDE = 1 << 21, /** When copying local sub-data (like constraints or modifiers), do not set their "library * override local data" flag. */ LIB_ID_COPY_NO_LIB_OVERRIDE_LOCAL_DATA_FLAG = 1 << 22, /* *** XXX Hackish/not-so-nice specific behaviors needed for some corner cases. *** */ /* *** Ideally we should not have those, but we need them for now... *** */ /** EXCEPTION! Deep-copy actions used by animdata of copied ID. */ LIB_ID_COPY_ACTIONS = 1 << 24, /** Keep the library pointer when copying datablock outside of bmain. */ LIB_ID_COPY_KEEP_LIB = 1 << 25, /** EXCEPTION! Deep-copy shapekeys used by copied obdata ID. */ LIB_ID_COPY_SHAPEKEY = 1 << 26, /** EXCEPTION! Specific deep-copy of node trees used e.g. for rendering purposes. */ LIB_ID_COPY_NODETREE_LOCALIZE = 1 << 27, /** * EXCEPTION! Specific handling of RB objects regarding collections differs depending whether we * duplicate scene/collections, or objects. */ LIB_ID_COPY_RIGID_BODY_NO_COLLECTION_HANDLING = 1 << 28, /* *** Helper 'defines' gathering most common flag sets. *** */ /** Shapekeys are not real ID's, more like local data to geometry IDs... */ LIB_ID_COPY_DEFAULT = LIB_ID_COPY_SHAPEKEY, /** Create a local, outside of bmain, data-block to work on. */ LIB_ID_CREATE_LOCALIZE = LIB_ID_CREATE_NO_MAIN | LIB_ID_CREATE_NO_USER_REFCOUNT | LIB_ID_CREATE_NO_DEG_TAG, /** Generate a local copy, outside of bmain, to work on (used by COW e.g.). */ LIB_ID_COPY_LOCALIZE = LIB_ID_CREATE_LOCALIZE | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_CACHES | LIB_ID_COPY_NO_LIB_OVERRIDE, }; void BKE_libblock_copy_ex(struct Main *bmain, const struct ID *id, struct ID **r_newid, int orig_flag); /** * Used everywhere in blenkernel. */ void *BKE_libblock_copy(struct Main *bmain, const struct ID *id) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); /** * Sets the name of a block to name, suitably adjusted for uniqueness. */ void BKE_libblock_rename(struct Main *bmain, struct ID *id, const char *name) ATTR_NONNULL(); /** * Use after setting the ID's name * When name exists: call 'new_id' */ void BLI_libblock_ensure_unique_name(struct Main *bmain, const char *name) ATTR_NONNULL(); struct ID *BKE_libblock_find_name(struct Main *bmain, short type, const char *name) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(); struct ID *BKE_libblock_find_session_uuid(struct Main *bmain, short type, uint32_t session_uuid); /** * Duplicate (a.k.a. deep copy) common processing options. * See also eDupli_ID_Flags for options controlling what kind of IDs to duplicate. */ typedef enum eLibIDDuplicateFlags { /** This call to a duplicate function is part of another call for some parent ID. * Therefore, this sub-process should not clear `newid` pointers, nor handle remapping itself. * NOTE: In some cases (like Object one), the duplicate function may be called on the root ID * with this flag set, as remapping and/or other similar tasks need to be handled by the caller. */ LIB_ID_DUPLICATE_IS_SUBPROCESS = 1 << 0, /** This call is performed on a 'root' ID, and should therefore perform some decisions regarding * sub-IDs (dependencies), check for linked vs. locale data, etc. */ LIB_ID_DUPLICATE_IS_ROOT_ID = 1 << 1, } eLibIDDuplicateFlags; ENUM_OPERATORS(eLibIDDuplicateFlags, LIB_ID_DUPLICATE_IS_ROOT_ID) /* lib_remap.c (keep here since they're general functions) */ /** * New freeing logic options. */ enum { /* *** Generic options (should be handled by all ID types freeing). *** */ /** Do not try to remove freed ID from given Main (passed Main may be NULL). */ LIB_ID_FREE_NO_MAIN = 1 << 0, /** * Do not affect user refcount of datablocks used by freed one. * Implies LIB_ID_FREE_NO_MAIN. */ LIB_ID_FREE_NO_USER_REFCOUNT = 1 << 1, /** * Assume freed ID datablock memory is managed elsewhere, do not free it * (still calls relevant ID type's freeing function though) - USE WITH CAUTION! * Implies LIB_ID_FREE_NO_MAIN. */ LIB_ID_FREE_NOT_ALLOCATED = 1 << 2, /** Do not tag freed ID for update in depsgraph. */ LIB_ID_FREE_NO_DEG_TAG = 1 << 8, /** Do not attempt to remove freed ID from UI data/notifiers/... */ LIB_ID_FREE_NO_UI_USER = 1 << 9, }; void BKE_libblock_free_datablock(struct ID *id, int flag) ATTR_NONNULL(); void BKE_libblock_free_data(struct ID *id, bool do_id_user) ATTR_NONNULL(); /** * In most cases #BKE_id_free_ex handles this, when lower level functions are called directly * this function will need to be called too, if Python has access to the data. * * ID data-blocks such as #Material.nodetree are not stored in #Main. */ void BKE_libblock_free_data_py(struct ID *id); /** * Complete ID freeing, extended version for corner cases. * Can override default (and safe!) freeing process, to gain some speed up. * * At that point, given id is assumed to not be used by any other data-block already * (might not be actually true, in case e.g. several inter-related IDs get freed together...). * However, they might still be using (referencing) other IDs, this code takes care of it if * #LIB_TAG_NO_USER_REFCOUNT is not defined. * * \param bmain: #Main database containing the freed #ID, * can be NULL in case it's a temp ID outside of any #Main. * \param idv: Pointer to ID to be freed. * \param flag: Set of \a LIB_ID_FREE_... flags controlling/overriding usual freeing process, * 0 to get default safe behavior. * \param use_flag_from_idtag: Still use freeing info flags from given #ID datablock, * even if some overriding ones are passed in \a flag parameter. */ void BKE_id_free_ex(struct Main *bmain, void *idv, int flag, bool use_flag_from_idtag); /** * Complete ID freeing, should be usable in most cases (even for out-of-Main IDs). * * See #BKE_id_free_ex description for full details. * * \param bmain: Main database containing the freed ID, * can be NULL in case it's a temp ID outside of any Main. * \param idv: Pointer to ID to be freed. */ void BKE_id_free(struct Main *bmain, void *idv); /** * Not really a freeing function by itself, * it decrements usercount of given id, and only frees it if it reaches 0. */ void BKE_id_free_us(struct Main *bmain, void *idv) ATTR_NONNULL(); /** * Properly delete a single ID from given \a bmain database. */ void BKE_id_delete(struct Main *bmain, void *idv) ATTR_NONNULL(); /** * Properly delete all IDs tagged with \a LIB_TAG_DOIT, in given \a bmain database. * * This is more efficient than calling #BKE_id_delete repetitively on a large set of IDs * (several times faster when deleting most of the IDs at once). * * \warning Considered experimental for now, seems to be working OK but this is * risky code in a complicated area. * \return Number of deleted datablocks. */ size_t BKE_id_multi_tagged_delete(struct Main *bmain) ATTR_NONNULL(); /** * Add a 'NO_MAIN' data-block to given main (also sets usercounts of its IDs if needed). */ void BKE_libblock_management_main_add(struct Main *bmain, void *idv); /** Remove a data-block from given main (set it to 'NO_MAIN' status). */ void BKE_libblock_management_main_remove(struct Main *bmain, void *idv); void BKE_libblock_management_usercounts_set(struct Main *bmain, void *idv); void BKE_libblock_management_usercounts_clear(struct Main *bmain, void *idv); void id_lib_extern(struct ID *id); void id_lib_indirect_weak_link(struct ID *id); /** * Ensure we have a real user * * \note Now that we have flags, we could get rid of the 'fake_user' special case, * flags are enough to ensure we always have a real user. * However, #ID_REAL_USERS is used in several places outside of core lib.c, * so think we can wait later to make this change. */ void id_us_ensure_real(struct ID *id); void id_us_clear_real(struct ID *id); /** * Same as \a id_us_plus, but does not handle lib indirect -> extern. * Only used by readfile.c so far, but simpler/safer to keep it here nonetheless. */ void id_us_plus_no_lib(struct ID *id); void id_us_plus(struct ID *id); /* decrements the user count for *id. */ void id_us_min(struct ID *id); void id_fake_user_set(struct ID *id); void id_fake_user_clear(struct ID *id); void BKE_id_newptr_and_tag_clear(struct ID *id); /** Flags to control make local code behavior. */ enum { /** Making that ID local is part of making local a whole library. */ LIB_ID_MAKELOCAL_FULL_LIBRARY = 1 << 0, /** In case caller code already knows this ID should be made local without copying. */ LIB_ID_MAKELOCAL_FORCE_LOCAL = 1 << 1, /** In case caller code already knows this ID should be made local using copying. */ LIB_ID_MAKELOCAL_FORCE_COPY = 1 << 2, /** Clear asset data (in case the ID can actually be made local, in copy case asset data is never * copied over). */ LIB_ID_MAKELOCAL_ASSET_DATA_CLEAR = 1 << 3, /* Special type-specific options. */ /** For Objects, do not clear the proxy pointers while making the data-block local. */ LIB_ID_MAKELOCAL_OBJECT_NO_PROXY_CLEARING = 1 << 16, }; /** * Helper to decide whether given `id` can be directly made local, or needs to be copied. * `r_force_local` and `r_force_copy` cannot be true together. But both can be false, in case no * action should be performed. * * \note low-level helper to de-duplicate logic between `BKE_lib_id_make_local_generic` and the * specific corner-cases implementations needed for objects and brushes. */ void BKE_lib_id_make_local_generic_action_define( struct Main *bmain, struct ID *id, int flags, bool *r_force_local, bool *r_force_copy); /** * Generic 'make local' function, works for most of data-block types. */ void BKE_lib_id_make_local_generic(struct Main *bmain, struct ID *id, int flags); /** * Calls the appropriate make_local method for the block, unless test is set. * * \note Always set #ID.newid pointer in case it gets duplicated. * * \param flags: Special flag used when making a whole library's content local, * it needs specific handling. * \return true is the ID has successfully been made local. */ bool BKE_lib_id_make_local(struct Main *bmain, struct ID *id, int flags); /** * \note Does *not* set #ID.newid pointer. */ bool id_single_user(struct bContext *C, struct ID *id, struct PointerRNA *ptr, struct PropertyRNA *prop); bool BKE_id_copy_is_allowed(const struct ID *id); /** * Invokes the appropriate copy method for the block and returns the result in * #ID.newid, unless test. Returns true if the block can be copied. */ struct ID *BKE_id_copy(struct Main *bmain, const struct ID *id); /** * Generic entry point for copying a data-block (new API). * * \note Copy is generally only affecting the given data-block * (no ID used by copied one will be affected, besides user-count). * * There are exceptions though: * - Embedded IDs (root node trees and master collections) are always copied with their owner. * - If #LIB_ID_COPY_ACTIONS is defined, actions used by animdata will be duplicated. * - If #LIB_ID_COPY_SHAPEKEY is defined, shape-keys will be duplicated. * - If #LIB_ID_CREATE_LOCAL is defined, root node trees will be deep-duplicated recursively. * * \note User-count of new copy is always set to 1. * * \param bmain: Main database, may be NULL only if LIB_ID_CREATE_NO_MAIN is specified. * \param id: Source data-block. * \param r_newid: Pointer to new (copied) ID pointer, may be NULL. * Used to allow copying into already allocated memory. * \param flag: Set of copy options, see `DNA_ID.h` enum for details * (leave to zero for default, full copy). * \return NULL when copying that ID type is not supported, the new copy otherwise. */ struct ID *BKE_id_copy_ex(struct Main *bmain, const struct ID *id, struct ID **r_newid, int flag); /** * Invokes the appropriate copy method for the block and returns the result in * newid, unless test. Returns true if the block can be copied. */ struct ID *BKE_id_copy_for_duplicate(struct Main *bmain, struct ID *id, uint duplicate_flags, int copy_flags); /** * Does a mere memory swap over the whole IDs data (including type-specific memory). * \note Most internal ID data itself is not swapped (only IDProperties are). * * \param bmain: May be NULL, in which case there will be no remapping of internal pointers to * itself. */ void BKE_lib_id_swap(struct Main *bmain, struct ID *id_a, struct ID *id_b); /** * Does a mere memory swap over the whole IDs data (including type-specific memory). * \note All internal ID data itself is also swapped. * * \param bmain: May be NULL, in which case there will be no remapping of internal pointers to * itself. */ void BKE_lib_id_swap_full(struct Main *bmain, struct ID *id_a, struct ID *id_b); /** * Sort given \a id into given \a lb list, using case-insensitive comparison of the id names. * * \note All other IDs beside given one are assumed already properly sorted in the list. * * \param id_sorting_hint: Ignored if NULL. Otherwise, used to check if we can insert \a id * immediately before or after that pointer. It must always be into given \a lb list. */ void id_sort_by_name(struct ListBase *lb, struct ID *id, struct ID *id_sorting_hint); /** * Expand ID usages of given id as 'extern' (and no more indirect) linked data. * Used by ID copy/make_local functions. */ void BKE_lib_id_expand_local(struct Main *bmain, struct ID *id, int flags); /** * Ensures given ID has a unique name in given listbase. * * Only for local IDs (linked ones already have a unique ID in their library). * * \param do_linked_data: if true, also ensure a unique name in case the given \a id is linked * (otherwise, just ensure that it is properly sorted). * * \return true if a new name had to be created. */ bool BKE_id_new_name_validate(struct ListBase *lb, struct ID *id, const char *name, bool do_linked_data) ATTR_NONNULL(1, 2); /** * Pull an ID out of a library (make it local). Only call this for IDs that * don't have other library users. * * \param flags: Same set of `LIB_ID_MAKELOCAL_` flags as passed to #BKE_lib_id_make_local. */ void BKE_lib_id_clear_library_data(struct Main *bmain, struct ID *id, int flags); /** * Clear or set given tags for all ids of given type in `bmain` (runtime tags). * * \note Affect whole Main database. */ void BKE_main_id_tag_idcode(struct Main *mainvar, short type, int tag, bool value); /** * Clear or set given tags for all ids in listbase (runtime tags). */ void BKE_main_id_tag_listbase(struct ListBase *lb, int tag, bool value); /** * Clear or set given tags for all ids in bmain (runtime tags). */ void BKE_main_id_tag_all(struct Main *mainvar, int tag, bool value); /** * Clear or set given flags for all ids in listbase (persistent flags). */ void BKE_main_id_flag_listbase(struct ListBase *lb, int flag, bool value); /** * Clear or set given flags for all ids in bmain (persistent flags). */ void BKE_main_id_flag_all(struct Main *bmain, int flag, bool value); /** * Next to indirect usage in `readfile.c/writefile.c` also in `editobject.c`, `scene.c`. */ void BKE_main_id_newptr_and_tag_clear(struct Main *bmain); void BKE_main_id_refcount_recompute(struct Main *bmain, bool do_linked_only); void BKE_main_lib_objects_recalc_all(struct Main *bmain); /** * Only for repairing files via versioning, avoid for general use. */ void BKE_main_id_repair_duplicate_names_listbase(struct ListBase *lb); #define MAX_ID_FULL_NAME (64 + 64 + 3 + 1) /* 64 is MAX_ID_NAME - 2 */ #define MAX_ID_FULL_NAME_UI (MAX_ID_FULL_NAME + 3) /* Adds 'keycode' two letters at beginning. */ /** * Generate full name of the data-block (without ID code, but with library if any). * * \note Result is unique to a given ID type in a given Main database. * * \param name: An allocated string of minimal length #MAX_ID_FULL_NAME, * will be filled with generated string. * \param separator_char: Character to use for separating name and library name. * Can be 0 to use default (' '). */ void BKE_id_full_name_get(char name[MAX_ID_FULL_NAME], const struct ID *id, char separator_char); /** * Generate full name of the data-block (without ID code, but with library if any), * with a 2 to 3 character prefix prepended indicating whether it comes from a library, * is overriding, has a fake or no user, etc. * * \note Result is unique to a given ID type in a given Main database. * * \param name: An allocated string of minimal length #MAX_ID_FULL_NAME_UI, * will be filled with generated string. * \param separator_char: Character to use for separating name and library name. * Can be 0 to use default (' '). * \param r_prefix_len: The length of the prefix added. */ void BKE_id_full_name_ui_prefix_get(char name[MAX_ID_FULL_NAME_UI], const struct ID *id, bool add_lib_hint, char separator_char, int *r_prefix_len); /** * Generate a concatenation of ID name (including two-chars type code) and its lib name, if any. * * \return A unique allocated string key for any ID in the whole Main database. */ char *BKE_id_to_unique_string_key(const struct ID *id); /** * Make linked data-blocks local. * * \param bmain: Almost certainly global main. * \param lib: If not NULL, only make local data-blocks from this library. * \param untagged_only: If true, only make local data-blocks not tagged with * #LIB_TAG_PRE_EXISTING. * \param set_fake: If true, set fake user on all localized data-blocks * (except group and objects ones). */ void BKE_library_make_local(struct Main *bmain, const struct Library *lib, struct GHash *old_to_new_ids, bool untagged_only, bool set_fake); void BKE_id_tag_set_atomic(struct ID *id, int tag); void BKE_id_tag_clear_atomic(struct ID *id, int tag); /** * Check that given ID pointer actually is in G_MAIN. * Main intended use is for debug asserts in places we cannot easily get rid of #G_Main. */ bool BKE_id_is_in_global_main(struct ID *id); bool BKE_id_can_be_asset(const struct ID *id); /** * Returns ordered list of data-blocks for display in the UI. * Result is list of #LinkData of IDs that must be freed. */ void BKE_id_ordered_list(struct ListBase *ordered_lb, const struct ListBase *lb); /** * Reorder ID in the list, before or after the "relative" ID. */ void BKE_id_reorder(const struct ListBase *lb, struct ID *id, struct ID *relative, bool after); void BKE_id_blend_write(struct BlendWriter *writer, struct ID *id); #define IS_TAGGED(_id) ((_id) && (((ID *)_id)->tag & LIB_TAG_DOIT)) /* lib_id_eval.c */ /** * Copy relatives parameters, from `id` to `id_cow`. * Use handle the #ID_RECALC_PARAMETERS tag. * \note Keep in sync with #ID_TYPE_SUPPORTS_PARAMS_WITHOUT_COW. */ void BKE_id_eval_properties_copy(struct ID *id_cow, struct ID *id); #ifdef __cplusplus } #endif