/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 by Blender Foundation. * All rights reserved. */ #pragma once /** \file * \ingroup bke * * API to manage data-blocks inside of Blender's Main data-base, or as independent runtime-only * data. * * \note `BKE_lib_` files are for operations over data-blocks themselves, although they might * alter Main as well (when creating/renaming/deleting an ID e.g.). * * \section Function Names * * \warning Descriptions below is ideal goal, current status of naming does not yet fully follow it * (this is WIP). * * - `BKE_lib_override_library_` should be used for function affecting a single ID. * - `BKE_lib_override_library_main_` should be used for function affecting the whole collection * of IDs in a given Main data-base. */ #ifdef __cplusplus extern "C" { #endif struct ID; struct IDOverrideLibrary; struct IDOverrideLibraryProperty; struct IDOverrideLibraryPropertyOperation; struct Main; struct PointerRNA; struct PropertyRNA; struct Scene; struct ViewLayer; struct IDOverrideLibrary *BKE_lib_override_library_init(struct ID *local_id, struct ID *reference_id); void BKE_lib_override_library_copy(struct ID *dst_id, const struct ID *src_id, const bool do_full_copy); void BKE_lib_override_library_clear(struct IDOverrideLibrary *override, const bool do_id_user); void BKE_lib_override_library_free(struct IDOverrideLibrary **override, const bool do_id_user); struct ID *BKE_lib_override_library_create_from_id(struct Main *bmain, struct ID *reference_id, const bool do_tagged_remap); bool BKE_lib_override_library_create_from_tag(struct Main *bmain); void BKE_lib_override_library_dependencies_tag(struct Main *bmain, struct ID *id_root, const uint tag, const bool do_create_main_relashionships); bool BKE_lib_override_library_create(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct ID *id_root, struct ID *id_reference); struct IDOverrideLibraryProperty *BKE_lib_override_library_property_find( struct IDOverrideLibrary *override, const char *rna_path); struct IDOverrideLibraryProperty *BKE_lib_override_library_property_get( struct IDOverrideLibrary *override, const char *rna_path, bool *r_created); void BKE_lib_override_library_property_delete(struct IDOverrideLibrary *override, struct IDOverrideLibraryProperty *override_property); struct IDOverrideLibraryPropertyOperation *BKE_lib_override_library_property_operation_find( struct IDOverrideLibraryProperty *override_property, const char *subitem_refname, const char *subitem_locname, const int subitem_refindex, const int subitem_locindex, const bool strict, bool *r_strict); struct IDOverrideLibraryPropertyOperation *BKE_lib_override_library_property_operation_get( struct IDOverrideLibraryProperty *override_property, const short operation, const char *subitem_refname, const char *subitem_locname, const int subitem_refindex, const int subitem_locindex, const bool strict, bool *r_strict, bool *r_created); void BKE_lib_override_library_property_operation_delete( struct IDOverrideLibraryProperty *override_property, struct IDOverrideLibraryPropertyOperation *override_property_operation); bool BKE_lib_override_library_property_operation_operands_validate( struct IDOverrideLibraryPropertyOperation *override_property_operation, struct PointerRNA *ptr_dst, struct PointerRNA *ptr_src, struct PointerRNA *ptr_storage, struct PropertyRNA *prop_dst, struct PropertyRNA *prop_src, struct PropertyRNA *prop_storage); bool BKE_lib_override_library_status_check_local(struct Main *bmain, struct ID *local); bool BKE_lib_override_library_status_check_reference(struct Main *bmain, struct ID *local); bool BKE_lib_override_library_operations_create(struct Main *bmain, struct ID *local); void BKE_lib_override_library_main_operations_create(struct Main *bmain, const bool force_auto); void BKE_lib_override_library_id_reset(struct Main *bmain, struct ID *id_root); void BKE_lib_override_library_id_hierarchy_reset(struct Main *bmain, struct ID *id_root); void BKE_lib_override_library_operations_tag(struct IDOverrideLibraryProperty *override_property, const short tag, const bool do_set); void BKE_lib_override_library_properties_tag(struct IDOverrideLibrary *override, const short tag, const bool do_set); void BKE_lib_override_library_main_tag(struct Main *bmain, const short tag, const bool do_set); void BKE_lib_override_library_id_unused_cleanup(struct ID *local); void BKE_lib_override_library_main_unused_cleanup(struct Main *bmain); void BKE_lib_override_library_update(struct Main *bmain, struct ID *local); void BKE_lib_override_library_main_update(struct Main *bmain); /* Storage (.blend file writing) part. */ /* For now, we just use a temp main list. */ typedef struct Main OverrideLibraryStorage; OverrideLibraryStorage *BKE_lib_override_library_operations_store_init(void); struct ID *BKE_lib_override_library_operations_store_start( struct Main *bmain, OverrideLibraryStorage *override_storage, struct ID *local); void BKE_lib_override_library_operations_store_end(OverrideLibraryStorage *override_storage, struct ID *local); void BKE_lib_override_library_operations_store_finalize(OverrideLibraryStorage *override_storage); #ifdef __cplusplus } #endif