/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 by Blender Foundation. * All rights reserved. * * Contributor(s): Bastien Montagne. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BKE_LIBRARY_OVERRIDE_H__ #define __BKE_LIBRARY_OVERRIDE_H__ /** \file BKE_library_override.h * \ingroup bke * \since December 2016 * \author mont29 */ struct ID; struct IDOverrideStatic; struct IDOverrideStaticProperty; struct IDOverrideStaticPropertyOperation; struct Main; struct IDOverrideStatic *BKE_override_static_init(struct ID *local_id, struct ID *reference_id); void BKE_override_static_copy(struct ID *dst_id, const struct ID *src_id); void BKE_override_static_clear(struct IDOverrideStatic *override); void BKE_override_static_free(struct IDOverrideStatic **override); struct ID *BKE_override_static_create_from_id(struct Main *bmain, struct ID *reference_id); bool BKE_override_static_create_from_tag(struct Main *bmain); struct IDOverrideStaticProperty *BKE_override_static_property_find(struct IDOverrideStatic *override, const char *rna_path); struct IDOverrideStaticProperty *BKE_override_static_property_get(struct IDOverrideStatic *override, const char *rna_path, bool *r_created); void BKE_override_static_property_delete(struct IDOverrideStatic *override, struct IDOverrideStaticProperty *override_property); struct IDOverrideStaticPropertyOperation *BKE_override_static_property_operation_find( struct IDOverrideStaticProperty *override_property, const char *subitem_refname, const char *subitem_locname, const int subitem_refindex, const int subitem_locindex, const bool strict, bool *r_strict); struct IDOverrideStaticPropertyOperation *BKE_override_static_property_operation_get( struct IDOverrideStaticProperty *override_property, const short operation, const char *subitem_refname, const char *subitem_locname, const int subitem_refindex, const int subitem_locindex, const bool strict, bool *r_strict, bool *r_created); void BKE_override_static_property_operation_delete( struct IDOverrideStaticProperty *override_property, struct IDOverrideStaticPropertyOperation *override_property_operation); bool BKE_override_static_status_check_local(struct ID *local); bool BKE_override_static_status_check_reference(struct ID *local); bool BKE_override_static_operations_create(struct ID *local, const bool force_auto); void BKE_main_override_static_operations_create(struct Main *bmain, const bool force_auto); void BKE_override_static_update(struct Main *bmain, struct ID *local); void BKE_main_override_static_update(struct Main *bmain); /* Storage (.blend file writing) part. */ /* For now, we just use a temp main list. */ typedef struct Main OverrideStaticStorage; OverrideStaticStorage *BKE_override_static_operations_store_initialize(void); struct ID *BKE_override_static_operations_store_start(OverrideStaticStorage *override_storage, struct ID *local); void BKE_override_static_operations_store_end(OverrideStaticStorage *override_storage, struct ID *local); void BKE_override_static_operations_store_finalize(OverrideStaticStorage *override_storage); #endif /* __BKE_LIBRARY_OVERRIDE_H__ */