/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ #pragma once /** \file * \ingroup bke * \brief General operations, lookup, etc. for materials. */ #ifdef __cplusplus extern "C" { #endif struct ID; struct Main; struct Material; struct Object; struct Scene; struct bNode; /* -------------------------------------------------------------------- */ /** \name Module * \{ */ void BKE_materials_init(void); void BKE_materials_exit(void); /** \} */ /* -------------------------------------------------------------------- */ /** \name Materials * \{ */ void BKE_object_materials_test(struct Main *bmain, struct Object *ob, struct ID *id); void BKE_objects_materials_test_all(struct Main *bmain, struct ID *id); void BKE_object_material_resize(struct Main *bmain, struct Object *ob, short totcol, bool do_id_user); void BKE_object_material_remap(struct Object *ob, const unsigned int *remap); /** * Calculate a material remapping from \a ob_src to \a ob_dst. * * \param remap_src_to_dst: An array the size of `ob_src->totcol` * where index values are filled in which map to \a ob_dst materials. */ void BKE_object_material_remap_calc(struct Object *ob_dst, struct Object *ob_src, short *remap_src_to_dst); /** * Copy materials from evaluated geometry to the original geometry of an object. */ void BKE_object_material_from_eval_data(struct Main *bmain, struct Object *ob_orig, struct ID *data_eval); struct Material *BKE_material_add(struct Main *bmain, const char *name); struct Material *BKE_gpencil_material_add(struct Main *bmain, const char *name); void BKE_gpencil_material_attr_init(struct Material *ma); /* UNUSED */ // void automatname(struct Material *); /** \} */ /* -------------------------------------------------------------------- */ /** \name Material Slots * \{ */ struct Material ***BKE_object_material_array_p(struct Object *ob); short *BKE_object_material_len_p(struct Object *ob); /** * \note Same as #BKE_object_material_len_p but for ID's. */ struct Material ***BKE_id_material_array_p(struct ID *id); /* same but for ID's */ short *BKE_id_material_len_p(struct ID *id); enum { /* use existing link option */ BKE_MAT_ASSIGN_EXISTING, BKE_MAT_ASSIGN_USERPREF, BKE_MAT_ASSIGN_OBDATA, BKE_MAT_ASSIGN_OBJECT, }; struct Material **BKE_object_material_get_p(struct Object *ob, short act); struct Material *BKE_object_material_get(struct Object *ob, short act); void BKE_id_material_assign(struct Main *bmain, struct ID *id, struct Material *ma, short act); void BKE_object_material_assign( struct Main *bmain, struct Object *ob, struct Material *ma, short act, int assign_type); /** * \warning this calls many more update calls per object then are needed, could be optimized. */ void BKE_object_material_array_assign(struct Main *bmain, struct Object *ob, struct Material ***matar, int totcol, bool to_object_only); short BKE_object_material_slot_find_index(struct Object *ob, struct Material *ma); bool BKE_object_material_slot_add(struct Main *bmain, struct Object *ob); bool BKE_object_material_slot_remove(struct Main *bmain, struct Object *ob); bool BKE_object_material_slot_used(struct Object *object, short actcol); struct Material *BKE_gpencil_material(struct Object *ob, short act); struct MaterialGPencilStyle *BKE_gpencil_material_settings(struct Object *ob, short act); void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma); void BKE_texpaint_slots_refresh_object(struct Scene *scene, struct Object *ob); struct bNode *BKE_texpaint_slot_material_find_node(struct Material *ma, short texpaint_slot); /** \} */ /* -------------------------------------------------------------------- */ /** \name RNA API * \{ */ void BKE_id_materials_copy(struct Main *bmain, struct ID *id_src, struct ID *id_dst); void BKE_id_material_resize(struct Main *bmain, struct ID *id, short totcol, bool do_id_user); void BKE_id_material_append(struct Main *bmain, struct ID *id, struct Material *ma); struct Material *BKE_id_material_pop(struct Main *bmain, struct ID *id, /* index is an int because of RNA. */ int index); void BKE_id_material_clear(struct Main *bmain, struct ID *id); /** \} */ /* -------------------------------------------------------------------- */ /** \name Evaluation API * \{ */ /** * On evaluated objects the number of materials on an object and its data might go out of sync. * This is because during evaluation materials can be added/removed on the object data. * * For rendering or exporting we generally use the materials on the object data. However, some * material indices might be overwritten by the object. */ struct Material *BKE_object_material_get_eval(struct Object *ob, short act); int BKE_object_material_count_eval(struct Object *ob); void BKE_id_material_eval_assign(struct ID *id, int slot, struct Material *material); /** * Add an empty material slot if the id has no material slots. This material slot allows the * material to be overwritten by object-linked materials. */ void BKE_id_material_eval_ensure_default_slot(struct ID *id); /** \} */ /* -------------------------------------------------------------------- */ /** \name Rendering * \{ */ /** * \param r_col: current value. * \param col: new value. * \param fac: Zero for is no change. */ void ramp_blend(int type, float r_col[3], float fac, const float col[3]); /** \} */ /* -------------------------------------------------------------------- */ /** \name Copy/Paste * \{ */ void BKE_material_copybuf_clear(void); void BKE_material_copybuf_free(void); void BKE_material_copybuf_copy(struct Main *bmain, struct Material *ma); void BKE_material_copybuf_paste(struct Main *bmain, struct Material *ma); /** \} */ /* -------------------------------------------------------------------- */ /** \name Default Materials * \{ */ struct Material *BKE_material_default_empty(void); struct Material *BKE_material_default_holdout(void); struct Material *BKE_material_default_surface(void); struct Material *BKE_material_default_volume(void); struct Material *BKE_material_default_gpencil(void); void BKE_material_defaults_free_gpu(void); /** \} */ /* -------------------------------------------------------------------- */ /** \name Dependency graph evaluation * \{ */ struct Depsgraph; void BKE_material_eval(struct Depsgraph *depsgraph, struct Material *material); /** \} */ #ifdef __cplusplus } #endif