/** * blenlib/BKE_mesh.h (mar-2001 nzc) * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BKE_MESH_H #define BKE_MESH_H #ifdef HAVE_CONFIG_H #include #endif /* texflag */ #define AUTOSPACE 1 /* me->flag (let op alternatieven in blendpsx.h) */ #define ME_ISDONE 1 #define ME_NOPUNOFLIP 2 #define ME_TWOSIDED 4 #define ME_UVEFFECT 8 #define ME_VCOLEFFECT 16 #define ME_AUTOSMOOTH 32 #define ME_SMESH 64 #define ME_SUBSURF 128 /* puno (mface) */ #define ME_FLIPV1 1 #define ME_FLIPV2 2 #define ME_FLIPV3 4 #define ME_FLIPV4 8 #define ME_PROJXY 16 #define ME_PROJXZ 32 #define ME_PROJYZ 64 /* edcode (mface) */ #define ME_V1V2 1 #define ME_V2V3 2 #define ME_V3V1 4 #define ME_V3V4 4 #define ME_V4V1 8 /* flag (mface) */ #define ME_SMOOTH 1 /***/ struct DispList; struct ListBase; struct MDeformVert; struct Mesh; struct MFace; struct MVert; struct Object; struct TFace; struct VecNor; #ifdef __cplusplus extern "C" { #endif void unlink_mesh(struct Mesh *me); void free_mesh(struct Mesh *me); struct Mesh *add_mesh(void); struct Mesh *copy_mesh(struct Mesh *me); void make_local_tface(struct Mesh *me); void make_local_mesh(struct Mesh *me); void boundbox_mesh(struct Mesh *me, float *loc, float *size); void tex_space_mesh(struct Mesh *me); void make_orco_displist_mesh(struct Object *ob, int subdivlvl); void make_orco_mesh(struct Mesh *me); void test_index_mface(struct MFace *mface, int nr); void test_index_face(struct MFace *mface, struct TFace *tface, int nr); void flipnorm_mesh(struct Mesh *me); struct Mesh *get_mesh(struct Object *ob); void set_mesh(struct Object *ob, struct Mesh *me); void mball_to_mesh(struct ListBase *lb, struct Mesh *me); void nurbs_to_mesh(struct Object *ob); void edge_drawflags_mesh(struct Mesh *me); void mcol_to_tface(struct Mesh *me, int freedata); void tface_to_mcol(struct Mesh *me); void free_dverts(struct MDeformVert *dvert, int totvert); void copy_dverts(struct MDeformVert *dst, struct MDeformVert *src, int totvert); /* __NLA */ int mesh_uses_displist(struct Mesh *me); int rendermesh_uses_displist(struct Mesh *me); float get_mvert_weight (struct Object *ob, int vert, int defgroup); int update_realtime_texture(struct TFace *tface, double time); #ifdef __cplusplus } #endif #endif