/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): (mar-2001 nzc) * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BKE_MESH_H__ #define __BKE_MESH_H__ /** \file BKE_mesh.h * \ingroup bke */ /***/ struct BoundBox; struct DispList; struct ListBase; struct BMEditMesh; struct BMesh; struct Mesh; struct MPoly; struct MLoop; struct MFace; struct MEdge; struct MVert; struct MDeformVert; struct MCol; struct Object; struct MTFace; struct VecNor; struct CustomData; struct DerivedMesh; struct Scene; struct MLoopUV; struct UvVertMap; struct UvMapVert; struct UvElementMap; struct UvElement; #ifdef __cplusplus extern "C" { #endif struct BMesh *BKE_mesh_to_bmesh(struct Mesh *me, struct Object *ob); /* * this function recreates a tessellation. * returns number of tessellation faces. * * use_poly_origindex sets whether or not the tessellation faces' origindex * layer should point to original poly indices or real poly indices. * * use_face_origindex sets the tessellation faces' origindex layer * to point to the tessellation faces themselves, not the polys. * * if both of the above are 0, it'll use the indices of the mpolys of the MPoly * data in pdata, and ignore the origindex layer altogether. */ int mesh_recalcTessellation(struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata, struct MVert *mvert, int totface, int totloop, int totpoly, const int do_face_normals); /* for forwards compat only quad->tri polys to mface, skip ngons. */ int mesh_mpoly_to_mface(struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata, int totface, int totloop, int totpoly); /*calculates a face normal.*/ void mesh_calc_poly_normal(struct MPoly *mpoly, struct MLoop *loopstart, struct MVert *mvarray, float no[3]); void mesh_calc_poly_normal_coords(struct MPoly *mpoly, struct MLoop *loopstart, const float (*vertex_coords)[3], float no[3]); void mesh_calc_poly_center(struct MPoly *mpoly, struct MLoop *loopstart, struct MVert *mvarray, float cent[3]); float mesh_calc_poly_area(struct MPoly *mpoly, struct MLoop *loopstart, struct MVert *mvarray, float polynormal[3]); /* Find the index of the loop in 'poly' which references vertex, * returns -1 if not found */ int poly_find_loop_from_vert(const struct MPoly *poly, const struct MLoop *loopstart, unsigned vert); /* Fill 'adj_r' with the loop indices in 'poly' adjacent to the * vertex. Returns the index of the loop matching vertex, or -1 if the * vertex is not in 'poly' */ int poly_get_adj_loops_from_vert(unsigned adj_r[3], const struct MPoly *poly, const struct MLoop *mloop, unsigned vert); /* update the hide flag for edges and polys from the corresponding * flag in verts */ void mesh_flush_hidden_from_verts(const struct MVert *mvert, const struct MLoop *mloop, struct MEdge *medge, int totedge, struct MPoly *mpoly, int totpoly); void unlink_mesh(struct Mesh *me); void free_mesh(struct Mesh *me, int unlink); struct Mesh *add_mesh(const char *name); struct Mesh *copy_mesh(struct Mesh *me); void mesh_update_customdata_pointers(struct Mesh *me, const short do_ensure_tess_cd); void make_local_mesh(struct Mesh *me); void boundbox_mesh(struct Mesh *me, float *loc, float *size); void tex_space_mesh(struct Mesh *me); float *get_mesh_orco_verts(struct Object *ob); void transform_mesh_orco_verts(struct Mesh *me, float (*orco)[3], int totvert, int invert); int test_index_face(struct MFace *mface, struct CustomData *mfdata, int mfindex, int nr); struct Mesh *get_mesh(struct Object *ob); void set_mesh(struct Object *ob, struct Mesh *me); void mball_to_mesh(struct ListBase *lb, struct Mesh *me); int nurbs_to_mdata(struct Object *ob, struct MVert **allvert, int *totvert, struct MEdge **alledge, int *totedge, struct MLoop **allloop, struct MPoly **allpoly, int *totloop, int *totpoly); int nurbs_to_mdata_customdb(struct Object *ob, struct ListBase *dispbase, struct MVert **allvert, int *_totvert, struct MEdge **alledge, int *_totedge, struct MLoop **allloop, struct MPoly **allpoly, int *_totloop, int *_totpoly); void nurbs_to_mesh(struct Object *ob); void mesh_to_curve(struct Scene *scene, struct Object *ob); void free_dverts(struct MDeformVert *dvert, int totvert); void copy_dverts(struct MDeformVert *dst, struct MDeformVert *src, int totvert); /* __NLA */ void mesh_delete_material_index(struct Mesh *me, short index); void mesh_set_smooth_flag(struct Object *meshOb, int enableSmooth); void BKE_mesh_convert_mfaces_to_mpolys(struct Mesh *mesh); void mesh_calc_normals_tessface(struct MVert *mverts, int numVerts, struct MFace *mfaces, int numFaces, float (*faceNors_r)[3]); /* used for unit testing; compares two meshes, checking only * differences we care about. should be usable with leaf's * testing framework I get RNA work done, will use hackish * testing code for now.*/ const char *mesh_cmp(struct Mesh *me1, struct Mesh *me2, float thresh); struct BoundBox *mesh_get_bb(struct Object *ob); void mesh_get_texspace(struct Mesh *me, float r_loc[3], float r_rot[3], float r_size[3]); /* if old, it converts mface->edcode to edge drawflags */ void make_edges(struct Mesh *me, int old); void mesh_strip_loose_faces(struct Mesh *me); /* Needed for compatibility (some old read code). */ void mesh_strip_loose_polysloops(struct Mesh *me); void mesh_strip_loose_edges(struct Mesh *me); /* Calculate vertex and face normals, face normals are returned in *faceNors_r if non-NULL * and vertex normals are stored in actual mverts. */ void mesh_calc_normals_mapping( struct MVert *mverts, int numVerts, struct MLoop *mloop, struct MPoly *mpolys, int numLoops, int numPolys, float (*polyNors_r)[3], struct MFace *mfaces, int numFaces, int *origIndexFace, float (*faceNors_r)[3]); /* extended version of 'mesh_calc_normals' with option not to calc vertex normals */ void mesh_calc_normals_mapping_ex( struct MVert *mverts, int numVerts, struct MLoop *mloop, struct MPoly *mpolys, int numLoops, int numPolys, float (*polyNors_r)[3], struct MFace *mfaces, int numFaces, int *origIndexFace, float (*faceNors_r)[3], const short only_face_normals); void mesh_calc_normals( struct MVert *mverts, int numVerts, struct MLoop *mloop, struct MPoly *mpolys, int numLoops, int numPolys, float (*polyNors_r)[3]); /* Return a newly MEM_malloc'd array of all the mesh vertex locations * (_numVerts_r_ may be NULL) */ float (*mesh_getVertexCos(struct Mesh *me, int *numVerts_r))[3]; /* map from uv vertex to face (for select linked, stitch, uv suburf) */ /* UvVertMap */ #define STD_UV_CONNECT_LIMIT 0.0001f typedef struct UvVertMap { struct UvMapVert **vert; struct UvMapVert *buf; } UvVertMap; typedef struct UvMapVert { struct UvMapVert *next; unsigned int f; unsigned char tfindex, separate, flag; } UvMapVert; /* UvElement stores per uv information so that we can quickly access information for a uv. * it is actually an improved UvMapVert, including an island and a direct pointer to the face * to avoid initializing face arrays */ typedef struct UvElement { /* Next UvElement corresponding to same vertex */ struct UvElement *next; /* Face the element belongs to */ struct BMFace *face; /* Index in the editFace of the uv */ struct BMLoop *l; /* index in loop. */ unsigned short tfindex; /* Whether this element is the first of coincident elements */ unsigned char separate; /* general use flag */ unsigned char flag; /* If generating element map with island sorting, this stores the island index */ unsigned short island; } UvElement; /* UvElementMap is a container for UvElements of a mesh. It stores some UvElements belonging to the * same uv island in sequence and the number of uvs per island so it is possible to access all uvs * belonging to an island directly by iterating through the buffer. */ typedef struct UvElementMap { /* address UvElements by their vertex */ struct UvElement **vert; /* UvElement Store */ struct UvElement *buf; /* Total number of UVs in the layer. Useful to know */ int totalUVs; /* Number of Islands in the mesh */ int totalIslands; /* Stores the starting index in buf where each island begins */ int *islandIndices; } UvElementMap; /* invalid island index is max short. If any one has the patience * to make that many islands, he can bite me :p */ #define INVALID_ISLAND 0xFFFF UvVertMap *make_uv_vert_map(struct MPoly *mpoly, struct MLoop *mloop, struct MLoopUV *mloopuv, unsigned int totpoly, unsigned int totvert, int selected, float *limit); UvMapVert *get_uv_map_vert(UvVertMap *vmap, unsigned int v); void free_uv_vert_map(UvVertMap *vmap); /* Connectivity data */ typedef struct MeshElemMap { int *indices; int count; } MeshElemMap; typedef struct IndexNode { struct IndexNode *next, *prev; int index; } IndexNode; void create_vert_poly_map(MeshElemMap **map, int **mem, const struct MPoly *mface, const struct MLoop *mloop, int totvert, int totface, int totloop); void create_vert_edge_map(struct ListBase **map, IndexNode **mem, const struct MEdge *medge, const int totvert, const int totedge); /* vertex level transformations & checks (no derived mesh) */ int minmax_mesh(struct Mesh *me, float min[3], float max[3]); int mesh_center_median(struct Mesh *me, float cent[3]); int mesh_center_bounds(struct Mesh *me, float cent[3]); void mesh_translate(struct Mesh *me, float offset[3], int do_keys); /* mesh_validate.c */ /* XXX Loop v/e are unsigned, so using max uint_32 value as invalid marker... */ #define INVALID_LOOP_EDGE_MARKER 4294967295u int BKE_mesh_validate_arrays( struct Mesh *me, struct MVert *mverts, unsigned int totvert, struct MEdge *medges, unsigned int totedge, struct MLoop *mloops, unsigned int totloop, struct MPoly *mpolys, unsigned int totpoly, struct MDeformVert *dverts, /* assume totvert length */ const short do_verbose, const short do_fixes); int BKE_mesh_validate(struct Mesh *me, int do_verbose); int BKE_mesh_validate_dm(struct DerivedMesh *dm); void BKE_mesh_calc_edges(struct Mesh *mesh, int update); void BKE_mesh_ensure_navmesh(struct Mesh *me); void BKE_mesh_tessface_calc(struct Mesh *mesh); void BKE_mesh_tessface_ensure(struct Mesh *mesh); void BKE_mesh_tessface_clear(struct Mesh *mesh); /* Convert a triangle or quadrangle of loop/poly data to tessface data */ void mesh_loops_to_mface_corners(struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata, int lindex[4], int findex, const int polyindex, const int mf_len, const int numTex, const int numCol, const int hasPCol, const int hasOrigSpace); #ifdef __cplusplus } #endif #endif /* __BKE_MESH_H__ */