/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2019 Blender Foundation. All rights reserved. */ #pragma once /** \file * \ingroup bke */ #include "BLI_array.hh" #include "BLI_float4x4.hh" #include "BLI_mesh_boolean.hh" #include "BLI_span.hh" struct Mesh; namespace blender::meshintersect { /** * Do a mesh boolean operation directly on meshes (without going back and forth to BMesh). * \param meshes: An array of Mesh pointers. * \param obmats: An array of pointers to the obmat matrices that transform local * coordinates to global ones. It is allowed for the pointers to be null, meaning the * transformation is the identity. * \param material_remaps: An array of pointers to arrays of maps from material slot numbers in the * corresponding mesh to the material slot in the first mesh. It is OK for material_remaps or any * of its constituent arrays to be empty. */ Mesh *direct_mesh_boolean(blender::Span meshes, blender::Span obmats, const float4x4 &target_transform, blender::Span> material_remaps, bool use_self, bool hole_tolerant, int boolean_mode); } // namespace blender::meshintersect