/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2019 Blender Foundation. * All rights reserved. */ #pragma once /** \file * \ingroup bke */ #include "BLI_array.hh" #include "BLI_float4x4.hh" #include "BLI_mesh_boolean.hh" #include "BLI_span.hh" struct Mesh; namespace blender::meshintersect { /** * Do a mesh boolean operation directly on meshes (without going back and forth to BMesh). * \param meshes: An array of Mesh pointers. * \param obmats: An array of pointers to the obmat matrices that transform local * coordinates to global ones. It is allowed for the pointers to be null, meaning the * transformation is the identity. * \param material_remaps: An array of pointers to arrays of maps from material slot numbers in the * corresponding mesh to the material slot in the first mesh. It is OK for material_remaps or any * of its constituent arrays to be empty. */ Mesh *direct_mesh_boolean(blender::Span meshes, blender::Span obmats, const float4x4 &target_transform, blender::Span> material_remaps, bool use_self, bool hole_tolerant, int boolean_mode); } // namespace blender::meshintersect