/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bke * Mesh Fairing algorithm designed by Brett Fedack, used in the addon "Mesh Fairing": * https://github.com/fedackb/mesh-fairing. */ #include "BLI_utildefines.h" #ifdef __cplusplus extern "C" { #endif /* Mesh Fairing. */ /* Creates a smooth as possible geometry patch in a defined area. Different values of depth allow * to minimize changes in the vertex positions or tangency in the affected area. */ typedef enum eMeshFairingDepth { MESH_FAIRING_DEPTH_POSITION = 1, MESH_FAIRING_DEPTH_TANGENCY = 2, } eMeshFairingDepth; /* affect_vertices is used to define the fairing area. Indexed by vertex index, set to true when * the vertex should be modified by fairing. */ void BKE_bmesh_prefair_and_fair_vertices(struct BMesh *bm, bool *affect_vertices, eMeshFairingDepth depth); /* This function can optionally use the MVert coordinates of deform_mverts to read and write the * fairing result. When NULL, the function will use mesh->mverts directly. */ void BKE_mesh_prefair_and_fair_vertices(struct Mesh *mesh, struct MVert *deform_mverts, bool *affect_vertices, eMeshFairingDepth depth); #ifdef __cplusplus } #endif