/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ #pragma once /** \file * \ingroup bke * * This file contains access functions for the Mesh.runtime struct. */ //#include "BKE_customdata.h" /* for eCustomDataMask */ #include "BKE_mesh_types.h" #ifdef __cplusplus extern "C" { #endif struct CustomData; struct CustomData_MeshMasks; struct Depsgraph; struct KeyBlock; struct MLoop; struct MLoopTri; struct MVertTri; struct Mesh; struct Object; struct Scene; /** * \brief Free all data (and mutexes) inside the runtime of the given mesh. */ void BKE_mesh_runtime_free_data(struct Mesh *mesh); int BKE_mesh_runtime_looptri_len(const struct Mesh *mesh); void BKE_mesh_runtime_looptri_recalc(struct Mesh *mesh); /** * \note This function only fills a cache, and therefore the mesh argument can * be considered logically const. Concurrent access is protected by a mutex. * \note This is a ported copy of dm_getLoopTriArray(dm). */ const struct MLoopTri *BKE_mesh_runtime_looptri_ensure(const struct Mesh *mesh); bool BKE_mesh_runtime_ensure_edit_data(struct Mesh *mesh); bool BKE_mesh_runtime_clear_edit_data(struct Mesh *mesh); bool BKE_mesh_runtime_reset_edit_data(struct Mesh *mesh); void BKE_mesh_runtime_clear_geometry(struct Mesh *mesh); /** * \brief This function clears runtime cache of the given mesh. * * Call this function to recalculate runtime data when used. */ void BKE_mesh_runtime_clear_cache(struct Mesh *mesh); /* This is a copy of DM_verttri_from_looptri(). */ void BKE_mesh_runtime_verttri_from_looptri(struct MVertTri *r_verttri, const struct MLoop *mloop, const struct MLoopTri *looptri, int looptri_num); /** \note Only used for access in C. */ bool BKE_mesh_is_deformed_only(const struct Mesh *mesh); /** \note Only used for access in C. */ eMeshWrapperType BKE_mesh_wrapper_type(const struct Mesh *mesh); /* NOTE: the functions below are defined in DerivedMesh.cc, and are intended to be moved * to a more suitable location when that file is removed. * They should also be renamed to use conventions from BKE, not old DerivedMesh.cc. * For now keep the names similar to avoid confusion. */ struct Mesh *mesh_get_eval_final(struct Depsgraph *depsgraph, const struct Scene *scene, struct Object *ob, const struct CustomData_MeshMasks *dataMask); struct Mesh *mesh_get_eval_deform(struct Depsgraph *depsgraph, const struct Scene *scene, struct Object *ob, const struct CustomData_MeshMasks *dataMask); struct Mesh *mesh_create_eval_final(struct Depsgraph *depsgraph, const struct Scene *scene, struct Object *ob, const struct CustomData_MeshMasks *dataMask); struct Mesh *mesh_create_eval_no_deform(struct Depsgraph *depsgraph, const struct Scene *scene, struct Object *ob, const struct CustomData_MeshMasks *dataMask); struct Mesh *mesh_create_eval_no_deform_render(struct Depsgraph *depsgraph, const struct Scene *scene, struct Object *ob, const struct CustomData_MeshMasks *dataMask); void BKE_mesh_runtime_eval_to_meshkey(struct Mesh *me_deformed, struct Mesh *me, struct KeyBlock *kb); #ifndef NDEBUG bool BKE_mesh_runtime_is_valid(struct Mesh *me_eval); #endif /* NDEBUG */ #ifdef __cplusplus } #endif