/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once /** \file * \ingroup bke */ #include "FN_generic_virtual_array.hh" #include "BLI_float3.hh" #include "BKE_attribute.h" struct Mesh; namespace blender::bke::mesh_surface_sample { using fn::CPPType; using fn::GMutableSpan; using fn::GSpan; using fn::GVArray; void sample_point_attribute(const Mesh &mesh, Span looptri_indices, Span bary_coords, const GVArray &data_in, GMutableSpan data_out); void sample_corner_attribute(const Mesh &mesh, Span looptri_indices, Span bary_coords, const GVArray &data_in, GMutableSpan data_out); void sample_face_attribute(const Mesh &mesh, Span looptri_indices, const GVArray &data_in, GMutableSpan data_out); } // namespace blender::bke::mesh_surface_sample