/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributors: Matt Ebb * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BKE_OCEAN_H__ #define __BKE_OCEAN_H__ /** \file BKE_ocean.h * \ingroup bli */ #ifdef __cplusplus extern "C" { #endif typedef struct OceanResult { float disp[3]; float normal[3]; float foam; /* raw eigenvalues/vectors */ float Jminus; float Jplus; float Eminus[3]; float Eplus[3]; } OceanResult; typedef struct OceanCache { struct ImBuf **ibufs_disp; struct ImBuf **ibufs_foam; struct ImBuf **ibufs_norm; const char *bakepath; const char *relbase; /* precalculated for time range */ float *time; /* constant for time range */ float wave_scale; float chop_amount; float foam_coverage; float foam_fade; int start; int end; int duration; int resolution_x; int resolution_y; int baked; } OceanCache; #define OCEAN_NOT_CACHED 0 #define OCEAN_CACHING 1 #define OCEAN_CACHED 2 struct Ocean *BKE_ocean_add(void); void BKE_ocean_free_data(struct Ocean *oc); void BKE_ocean_free(struct Ocean *oc); void BKE_ocean_init( struct Ocean *o, int M, int N, float Lx, float Lz, float V, float l, float A, float w, float damp, float alignment, float depth, float time, short do_height_field, short do_chop, short do_normals, short do_jacobian, int seed); void BKE_ocean_simulate(struct Ocean *o, float t, float scale, float chop_amount); /* sampling the ocean surface */ float BKE_ocean_jminus_to_foam(float jminus, float coverage); void BKE_ocean_eval_uv(struct Ocean *oc, struct OceanResult *ocr, float u, float v); void BKE_ocean_eval_uv_catrom(struct Ocean *oc, struct OceanResult *ocr, float u, float v); void BKE_ocean_eval_xz(struct Ocean *oc, struct OceanResult *ocr, float x, float z); void BKE_ocean_eval_xz_catrom(struct Ocean *oc, struct OceanResult *ocr, float x, float z); void BKE_ocean_eval_ij(struct Ocean *oc, struct OceanResult *ocr, int i, int j); /* ocean cache handling */ struct OceanCache *BKE_ocean_init_cache( const char *bakepath, const char *relbase, int start, int end, float wave_scale, float chop_amount, float foam_coverage, float foam_fade, int resolution); void BKE_ocean_simulate_cache(struct OceanCache *och, int frame); void BKE_ocean_bake(struct Ocean *o, struct OceanCache *och, void (*update_cb)(void *, float progress, int *cancel), void *update_cb_data); void BKE_ocean_cache_eval_uv(struct OceanCache *och, struct OceanResult *ocr, int f, float u, float v); void BKE_ocean_cache_eval_ij(struct OceanCache *och, struct OceanResult *ocr, int f, int i, int j); void BKE_ocean_free_cache(struct OceanCache *och); #ifdef __cplusplus } #endif #endif