/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BKE_PAINT_H #define BKE_PAINT_H struct Brush; struct MFace; struct MultireModifierData; struct MVert; struct Object; struct Paint; struct PBVH; struct Scene; struct StrokeCache; extern const char PAINT_CURSOR_SCULPT[3]; extern const char PAINT_CURSOR_VERTEX_PAINT[3]; extern const char PAINT_CURSOR_WEIGHT_PAINT[3]; extern const char PAINT_CURSOR_TEXTURE_PAINT[3]; void paint_init(struct Paint *p, const char col[3]); void free_paint(struct Paint *p); void copy_paint(struct Paint *orig, struct Paint *new); struct Paint *paint_get_active(struct Scene *sce); struct Brush *paint_brush(struct Paint *paint); void paint_brush_set(struct Paint *paint, struct Brush *br); void paint_brush_slot_add(struct Paint *p); void paint_brush_slot_remove(struct Paint *p); /* testing face select mode * Texture paint could be removed since selected faces are not used * however hiding faces is useful */ int paint_facesel_test(struct Object *ob); /* Session data (mode-specific) */ typedef struct SculptSession { struct ProjVert *projverts; /* Mesh data (not copied) can come either directly from a Mesh, or from a MultiresDM */ struct MultiresModifierData *multires; /* Special handling for multires meshes */ struct MVert *mvert; struct MFace *mface; int totvert, totface; float *face_normals; struct PBVH *tree; struct Object *ob; struct KeyBlock *kb, *refkb; /* Mesh connectivity */ struct ListBase *fmap; /* Used temporarily per-stroke */ float *vertexcosnos; /* Partial redraw */ int partial_redraw; /* Used to cache the render of the active texture */ unsigned int texcache_side, *texcache, texcache_actual; /* Layer brush persistence between strokes */ float (*layer_co)[3]; /* Copy of the mesh vertices' locations */ float *layer_disps; /* Displacements for each vertex */ struct SculptStroke *stroke; struct StrokeCache *cache; struct GPUDrawObject *drawobject; } SculptSession; void free_sculptsession(SculptSession **); #endif