/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 by Nicholas Bishop * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BKE_PAINT_H__ #define __BKE_PAINT_H__ /** \file BKE_paint.h * \ingroup bke */ struct bContext; struct BMesh; struct BMFace; struct Brush; struct CurveMapping; struct MDisps; struct MeshElemMap; struct GridPaintMask; struct MFace; struct MultireModifierData; struct MVert; struct Object; struct Paint; struct PBVH; struct Scene; struct StrokeCache; struct Tex; struct ImagePool; struct UnifiedPaintSettings; enum OverlayFlags; extern const char PAINT_CURSOR_SCULPT[3]; extern const char PAINT_CURSOR_VERTEX_PAINT[3]; extern const char PAINT_CURSOR_WEIGHT_PAINT[3]; extern const char PAINT_CURSOR_TEXTURE_PAINT[3]; typedef enum PaintMode { PAINT_SCULPT = 0, PAINT_VERTEX = 1, PAINT_WEIGHT = 2, PAINT_TEXTURE_PROJECTIVE = 3, PAINT_TEXTURE_2D = 4, PAINT_SCULPT_UV = 5, PAINT_INVALID = 6 } PaintMode; /* overlay invalidation */ typedef enum OverlayControlFlags { PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY = 1, PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY = (1 << 2), PAINT_INVALID_OVERLAY_CURVE = (1 << 3), PAINT_OVERLAY_OVERRIDE_CURSOR = (1 << 4), PAINT_OVERLAY_OVERRIDE_PRIMARY = (1 << 5), PAINT_OVERLAY_OVERRIDE_SECONDARY = (1 << 6) } OverlayControlFlags; #define PAINT_OVERRIDE_MASK (PAINT_OVERLAY_OVERRIDE_SECONDARY | \ PAINT_OVERLAY_OVERRIDE_PRIMARY | \ PAINT_OVERLAY_OVERRIDE_CURSOR) void BKE_paint_invalidate_overlay_tex(struct Scene *scene, const struct Tex *tex); void BKE_paint_invalidate_cursor_overlay(struct Scene *scene, struct CurveMapping *curve); void BKE_paint_invalidate_overlay_all(void); OverlayControlFlags BKE_paint_get_overlay_flags(void); void BKE_paint_reset_overlay_invalid(OverlayControlFlags flag); void BKE_paint_set_overlay_override(enum OverlayFlags flag); void BKE_paint_init(struct Paint *p, const char col[3]); void BKE_paint_free(struct Paint *p); void BKE_paint_copy(struct Paint *src, struct Paint *tar); struct Paint *BKE_paint_get_active(struct Scene *sce); struct Paint *BKE_paint_get_active_from_context(const struct bContext *C); PaintMode BKE_paintmode_get_active_from_context(const struct bContext *C); struct Brush *BKE_paint_brush(struct Paint *paint); void BKE_paint_brush_set(struct Paint *paint, struct Brush *br); /* testing face select mode * Texture paint could be removed since selected faces are not used * however hiding faces is useful */ bool BKE_paint_select_face_test(struct Object *ob); bool BKE_paint_select_vert_test(struct Object *ob); bool BKE_paint_select_elem_test(struct Object *ob); /* partial visibility */ bool paint_is_face_hidden(const struct MFace *f, const struct MVert *mvert); bool paint_is_grid_face_hidden(const unsigned int *grid_hidden, int gridsize, int x, int y); bool paint_is_bmesh_face_hidden(struct BMFace *f); /* paint masks */ float paint_grid_paint_mask(const struct GridPaintMask *gpm, unsigned level, unsigned x, unsigned y); void paint_calculate_rake_rotation(struct UnifiedPaintSettings *ups, const float mouse_pos[2]); /* Session data (mode-specific) */ typedef struct SculptSession { /* Mesh data (not copied) can come either directly from a Mesh, or from a MultiresDM */ struct MultiresModifierData *multires; /* Special handling for multires meshes */ struct MVert *mvert; struct MPoly *mpoly; struct MLoop *mloop; int totvert, totpoly; float (*face_normals)[3]; struct KeyBlock *kb; float *vmask; /* Mesh connectivity */ const struct MeshElemMap *pmap; /* BMesh for dynamic topology sculpting */ struct BMesh *bm; bool bm_smooth_shading; /* Undo/redo log for dynamic topology sculpting */ struct BMLog *bm_log; /* PBVH acceleration structure */ struct PBVH *pbvh; bool show_diffuse_color; /* Paiting on deformed mesh */ bool modifiers_active; /* object is deformed with some modifiers */ float (*orig_cos)[3]; /* coords of undeformed mesh */ float (*deform_cos)[3]; /* coords of deformed mesh but without stroke displacement */ float (*deform_imats)[3][3]; /* crazyspace deformation matrices */ /* Partial redraw */ bool partial_redraw; /* Used to cache the render of the active texture */ unsigned int texcache_side, *texcache, texcache_actual; struct ImagePool *tex_pool; /* Layer brush persistence between strokes */ float (*layer_co)[3]; /* Copy of the mesh vertices' locations */ struct SculptStroke *stroke; struct StrokeCache *cache; /* last paint/sculpt stroke location */ bool last_stroke_valid; float last_stroke[3]; float average_stroke_accum[3]; int average_stroke_counter; } SculptSession; void free_sculptsession(struct Object *ob); void free_sculptsession_deformMats(struct SculptSession *ss); void sculptsession_bm_to_me(struct Object *ob, bool reorder); void sculptsession_bm_to_me_for_render(struct Object *object); #endif