/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2007 by Janne Karhu. * All rights reserved. * * The Original Code is: all of this file. * * Adaptive time step * Classical SPH * Copyright 2011-2012 AutoCRC * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BKE_PARTICLE_H__ #define __BKE_PARTICLE_H__ /** \file BKE_particle.h * \ingroup bke */ #include "BLI_utildefines.h" #include "DNA_particle_types.h" #include "DNA_object_types.h" #include "BKE_customdata.h" struct ParticleSystemModifierData; struct ParticleSystem; struct ParticleKey; struct ParticleSettings; struct Main; struct Object; struct Scene; struct DerivedMesh; struct ModifierData; struct MTFace; struct MCol; struct MFace; struct MVert; struct LatticeDeformData; struct LinkNode; struct KDTree; struct RNG; struct BVHTreeRay; struct BVHTreeRayHit; struct EdgeHash; #define PARTICLE_P ParticleData * pa; int p #define LOOP_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) #define LOOP_EXISTING_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) if (!(pa->flag & PARS_UNEXIST)) #define LOOP_SHOWN_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) if (!(pa->flag & (PARS_UNEXIST | PARS_NO_DISP))) /* OpenMP: Can only advance one variable within loop definition. */ #define LOOP_DYNAMIC_PARTICLES for (p = 0; p < psys->totpart; p++) if ((pa = psys->particles + p)->state.time > 0.0f) /* fast but sure way to get the modifier*/ #define PARTICLE_PSMD ParticleSystemModifierData * psmd = sim->psmd ? sim->psmd : psys_get_modifier(sim->ob, sim->psys) /* common stuff that many particle functions need */ typedef struct ParticleSimulationData { struct Scene *scene; struct Object *ob; struct ParticleSystem *psys; struct ParticleSystemModifierData *psmd; struct ListBase *colliders; /* Courant number. This is used to implement an adaptive time step. Only the * maximum value per time step is important. Only sph_integrate makes use of * this at the moment. Other solvers could, too. */ float courant_num; } ParticleSimulationData; typedef struct SPHData { ParticleSystem *psys[10]; ParticleData *pa; float mass; struct EdgeHash *eh; float *gravity; float hfac; /* Average distance to neighbours (other particles in the support domain), * for calculating the Courant number (adaptive time step). */ int pass; float element_size; float flow[3]; /* Integrator callbacks. This allows different SPH implementations. */ void (*force_cb) (void *sphdata_v, ParticleKey *state, float *force, float *impulse); void (*density_cb) (void *rangedata_v, int index, const float co[3], float squared_dist); } SPHData; typedef struct ParticleTexture { float ivel; /* used in reset */ float time, life, exist, size; /* used in init */ float damp, gravity, field; /* used in physics */ float length, clump, kink_freq, kink_amp, effector; /* used in path caching */ float rough1, rough2, roughe; /* used in path caching */ } ParticleTexture; typedef struct ParticleSeam { float v0[3], v1[3]; float nor[3], dir[3], tan[3]; float length2; } ParticleSeam; typedef struct ParticleCacheKey { float co[3]; float vel[3]; float rot[4]; float col[3]; float time; int segments; } ParticleCacheKey; typedef struct ParticleThreadContext { /* shared */ struct ParticleSimulationData sim; struct DerivedMesh *dm; struct Material *ma; /* distribution */ struct KDTree *tree; struct ParticleSeam *seams; int totseam; float *jit, *jitoff, *weight; float maxweight; int *index, *skip, jitlevel; int cfrom, distr; struct ParticleData *tpars; /* path caching */ bool editupdate; int between, segments, extra_segments; int totchild, totparent, parent_pass; float cfra; float *vg_length, *vg_clump, *vg_kink; float *vg_rough1, *vg_rough2, *vg_roughe; float *vg_effector; struct CurveMapping *clumpcurve; struct CurveMapping *roughcurve; } ParticleThreadContext; typedef struct ParticleTask { ParticleThreadContext *ctx; struct RNG *rng, *rng_path; int begin, end; } ParticleTask; typedef struct ParticleBillboardData { struct Object *ob; float vec[3], vel[3]; float offset[2]; float size[2]; float tilt, random, time; int uv[3]; int lock, num; int totnum; int lifetime; short align, uv_split, anim, split_offset; } ParticleBillboardData; typedef struct ParticleCollisionElement { /* pointers to original data */ float *x[3], *v[3]; /* values interpolated from original data*/ float x0[3], x1[3], x2[3], p[3]; /* results for found intersection point */ float nor[3], vel[3], uv[2]; /* count of original data (1-4) */ int tot; /* index of the collision face */ int index; /* flags for inversed normal / particle already inside element at start */ short inv_nor, inside; } ParticleCollisionElement; /* container for moving data between deflet_particle and particle_intersect_face */ typedef struct ParticleCollision { struct Object *current; struct Object *hit; struct Object *prev; struct Object *skip; struct Object *emitter; struct CollisionModifierData *md; // collision modifier for current object; float f; // time factor of previous collision, needed for substracting face velocity float fac1, fac2; float cfra, old_cfra; float original_ray_length; //original length of co2-co1, needed for collision time evaluation int prev_index; ParticleCollisionElement pce; /* total_time is the amount of time in this subframe * inv_total_time is the opposite * inv_timestep is the inverse of the amount of time in this frame */ float total_time, inv_total_time, inv_timestep; float radius; float co1[3], co2[3]; float ve1[3], ve2[3]; float acc[3], boid_z; int boid; } ParticleCollision; typedef struct ParticleDrawData { float *vdata, *vd; /* vertice data */ float *ndata, *nd; /* normal data */ float *cdata, *cd; /* color data */ float *vedata, *ved; /* velocity data */ float *ma_col; int tot_vec_size, flag; int totpoint, totve; } ParticleDrawData; #define PARTICLE_DRAW_DATA_UPDATED 1 #define PSYS_FRAND_COUNT 1024 extern unsigned int PSYS_FRAND_SEED_OFFSET[PSYS_FRAND_COUNT]; extern unsigned int PSYS_FRAND_SEED_MULTIPLIER[PSYS_FRAND_COUNT]; extern float PSYS_FRAND_BASE[PSYS_FRAND_COUNT]; void psys_init_rng(void); BLI_INLINE float psys_frand(ParticleSystem *psys, unsigned int seed) { /* XXX far from ideal, this simply scrambles particle random numbers a bit * to avoid obvious correlations. * Can't use previous psys->frand arrays because these require initialization * inside psys_check_enabled, which wreaks havok in multithreaded depgraph updates. */ unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT]; unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT]; return PSYS_FRAND_BASE[(offset + seed * multiplier) % PSYS_FRAND_COUNT]; } BLI_INLINE void psys_frand_vec(ParticleSystem *psys, unsigned int seed, float vec[3]) { unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT]; unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT]; vec[0] = PSYS_FRAND_BASE[(offset + (seed + 0) * multiplier) % PSYS_FRAND_COUNT]; vec[1] = PSYS_FRAND_BASE[(offset + (seed + 1) * multiplier) % PSYS_FRAND_COUNT]; vec[2] = PSYS_FRAND_BASE[(offset + (seed + 2) * multiplier) % PSYS_FRAND_COUNT]; } /* ----------- functions needed outside particlesystem ---------------- */ /* particle.c */ int count_particles(struct ParticleSystem *psys); int count_particles_mod(struct ParticleSystem *psys, int totgr, int cur); int psys_get_child_number(struct Scene *scene, struct ParticleSystem *psys); int psys_get_tot_child(struct Scene *scene, struct ParticleSystem *psys); struct ParticleSystem *psys_get_current(struct Object *ob); /* for rna */ short psys_get_current_num(struct Object *ob); void psys_set_current_num(Object *ob, int index); /* UNUSED */ // struct Object *psys_find_object(struct Scene *scene, struct ParticleSystem *psys); struct LatticeDeformData *psys_create_lattice_deform_data(struct ParticleSimulationData *sim); bool psys_in_edit_mode(struct Scene *scene, struct ParticleSystem *psys); bool psys_check_enabled(struct Object *ob, struct ParticleSystem *psys, const bool use_render_params); bool psys_check_edited(struct ParticleSystem *psys); void psys_check_group_weights(struct ParticleSettings *part); int psys_uses_gravity(struct ParticleSimulationData *sim); /* free */ void BKE_particlesettings_free(struct ParticleSettings *part); void psys_free_path_cache(struct ParticleSystem *psys, struct PTCacheEdit *edit); void psys_free(struct Object *ob, struct ParticleSystem *psys); void psys_render_set(struct Object *ob, struct ParticleSystem *psys, float viewmat[4][4], float winmat[4][4], int winx, int winy, int timeoffset); void psys_render_restore(struct Object *ob, struct ParticleSystem *psys); bool psys_render_simplify_params(struct ParticleSystem *psys, struct ChildParticle *cpa, float *params); void psys_interpolate_uvs(const struct MTFace *tface, int quad, const float w[4], float uvco[2]); void psys_interpolate_mcol(const struct MCol *mcol, int quad, const float w[4], struct MCol *mc); void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int time); CustomDataMask psys_emitter_customdata_mask(struct ParticleSystem *psys); void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache, float fuv[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3], float orco[3], float ornor[3]); struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct ParticleSystem *psys); struct ModifierData *object_add_particle_system(struct Scene *scene, struct Object *ob, const char *name); void object_remove_particle_system(struct Scene *scene, struct Object *ob); struct ParticleSettings *psys_new_settings(const char *name, struct Main *main); struct ParticleSettings *BKE_particlesettings_copy(struct Main *bmain, struct ParticleSettings *part); void BKE_particlesettings_make_local(struct Main *bmain, struct ParticleSettings *part, const bool lib_local); void psys_reset(struct ParticleSystem *psys, int mode); void psys_find_parents(struct ParticleSimulationData *sim, const bool use_render_params); void psys_cache_paths(struct ParticleSimulationData *sim, float cfra, const bool use_render_params); void psys_cache_edit_paths(struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra, const bool use_render_params); void psys_cache_child_paths(struct ParticleSimulationData *sim, float cfra, const bool editupdate, const bool use_render_params); int do_guides(struct ParticleSettings *part, struct ListBase *effectors, ParticleKey *state, int pa_num, float time); void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors); float psys_get_timestep(struct ParticleSimulationData *sim); float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime); float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *pa_time); void psys_get_particle_on_path(struct ParticleSimulationData *sim, int pa_num, struct ParticleKey *state, const bool vel); int psys_get_particle_state(struct ParticleSimulationData *sim, int p, struct ParticleKey *state, int always); /* child paths */ void BKE_particlesettings_clump_curve_init(struct ParticleSettings *part); void BKE_particlesettings_rough_curve_init(struct ParticleSettings *part); void psys_apply_child_modifiers(struct ParticleThreadContext *ctx, struct ListBase *modifiers, struct ChildParticle *cpa, struct ParticleTexture *ptex, const float orco[3], const float ornor[3], float hairmat[4][4], struct ParticleCacheKey *keys, struct ParticleCacheKey *parent_keys, const float parent_orco[3]); void psys_sph_init(struct ParticleSimulationData *sim, struct SPHData *sphdata); void psys_sph_finalise(struct SPHData *sphdata); void psys_sph_density(struct BVHTree *tree, struct SPHData *data, float co[3], float vars[2]); /* for anim.c */ void psys_get_dupli_texture(struct ParticleSystem *psys, struct ParticleSettings *part, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, float uv[2], float orco[3]); void psys_get_dupli_path_transform(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ChildParticle *cpa, struct ParticleCacheKey *cache, float mat[4][4], float *scale); void psys_thread_context_init(struct ParticleThreadContext *ctx, struct ParticleSimulationData *sim); void psys_thread_context_free(struct ParticleThreadContext *ctx); void psys_tasks_create(struct ParticleThreadContext *ctx, int startpart, int endpart, struct ParticleTask **r_tasks, int *r_numtasks); void psys_tasks_free(struct ParticleTask *tasks, int numtasks); void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]); void psys_apply_hair_lattice(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys); /* particle_system.c */ struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt); void psys_count_keyed_targets(struct ParticleSimulationData *sim); void psys_update_particle_tree(struct ParticleSystem *psys, float cfra); void psys_changed_type(struct Object *ob, struct ParticleSystem *psys); void psys_make_temp_pointcache(struct Object *ob, struct ParticleSystem *psys); void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, int *sfra, int *efra); void psys_check_boid_data(struct ParticleSystem *psys); void psys_get_birth_coords(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra); void particle_system_update(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, const bool use_render_params); /* Callback format for performing operations on ID-pointers for particle systems */ typedef void (*ParticleSystemIDFunc)(struct ParticleSystem *psys, struct ID **idpoin, void *userdata, int cd_flag); void BKE_particlesystem_id_loop(struct ParticleSystem *psys, ParticleSystemIDFunc func, void *userdata); /* ----------- functions needed only inside particlesystem ------------ */ /* particle.c */ void psys_disable_all(struct Object *ob); void psys_enable_all(struct Object *ob); void free_hair(struct Object *ob, struct ParticleSystem *psys, int dynamics); void free_keyed_keys(struct ParticleSystem *psys); void psys_free_particles(struct ParticleSystem *psys); void psys_free_children(struct ParticleSystem *psys); void psys_interpolate_particle(short type, struct ParticleKey keys[4], float dt, struct ParticleKey *result, bool velocity); void psys_vec_rot_to_face(struct DerivedMesh *dm, struct ParticleData *pa, float vec[3]); void psys_mat_hair_to_object(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[4][4]); void psys_mat_hair_to_global(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[4][4]); void psys_mat_hair_to_orco(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[4][4]); float psys_get_dietime_from_cache(struct PointCache *cache, int index); void psys_free_pdd(struct ParticleSystem *psys); float *psys_cache_vgroup(struct DerivedMesh *dm, struct ParticleSystem *psys, int vgroup); void psys_get_texture(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleTexture *ptex, int event, float cfra); void psys_interpolate_face(struct MVert *mvert, struct MFace *mface, struct MTFace *tface, float (*orcodata)[3], float w[4], float vec[3], float nor[3], float utan[3], float vtan[3], float orco[3], float ornor[3]); float psys_particle_value_from_verts(struct DerivedMesh *dm, short from, struct ParticleData *pa, float *values); void psys_get_from_key(struct ParticleKey *key, float loc[3], float vel[3], float rot[4], float *time); /* BLI_bvhtree_ray_cast callback */ void BKE_psys_collision_neartest_cb(void *userdata, int index, const struct BVHTreeRay *ray, struct BVHTreeRayHit *hit); void psys_particle_on_dm(struct DerivedMesh *dm_final, int from, int index, int index_dmcache, const float fw[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3], float orco[3], float ornor[3]); /* particle_system.c */ void distribute_particles(struct ParticleSimulationData *sim, int from); void initialize_particle(struct ParticleSimulationData *sim, struct ParticleData *pa); void psys_calc_dmcache(struct Object *ob, struct DerivedMesh *dm_final, struct DerivedMesh *dm_deformed, struct ParticleSystem *psys); int psys_particle_dm_face_lookup(struct DerivedMesh *dm_final, struct DerivedMesh *dm_deformed, int findex, const float fw[4], struct LinkNode **poly_nodes); void reset_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, float dtime, float cfra); float psys_get_current_display_percentage(struct ParticleSystem *psys); typedef struct ParticleRenderElem { int curchild, totchild, reduce; float lambda, t, scalemin, scalemax; } ParticleRenderElem; typedef struct ParticleRenderData { ChildParticle *child; ParticleCacheKey **pathcache; ParticleCacheKey **childcache; ListBase pathcachebufs, childcachebufs; int totchild, totcached, totchildcache; struct DerivedMesh *dm; int totdmvert, totdmedge, totdmface; float mat[4][4]; float viewmat[4][4], winmat[4][4]; int winx, winy; int do_simplify; int timeoffset; ParticleRenderElem *elems; /* ORIGINDEX */ const int *index_mf_to_mpoly; const int *index_mp_to_orig; } ParticleRenderData; /* psys_reset */ #define PSYS_RESET_ALL 1 #define PSYS_RESET_DEPSGRAPH 2 /* #define PSYS_RESET_CHILDREN 3 */ /*UNUSED*/ #define PSYS_RESET_CACHE_MISS 4 /* index_dmcache */ #define DMCACHE_NOTFOUND -1 #define DMCACHE_ISCHILD -2 /* **** Depsgraph evaluation **** */ struct EvaluationContext; void BKE_particle_system_eval(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys); #endif