/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Joshua Leung, Sergej Reich * * ***** END GPL LICENSE BLOCK ***** */ /** \file BKE_rigidbody.h * \ingroup blenkernel * \brief API for Blender-side Rigid Body stuff */ #ifndef __BKE_RIGIDBODY_H__ #define __BKE_RIGIDBODY_H__ struct RigidBodyWorld; struct RigidBodyOb; struct Scene; struct Object; /* -------------- */ /* Memory Management */ void BKE_rigidbody_free_world(struct RigidBodyWorld *rbw); void BKE_rigidbody_free_object(struct Object *ob); void BKE_rigidbody_free_constraint(struct Object *ob); /* ...... */ struct RigidBodyOb *BKE_rigidbody_copy_object(const struct Object *ob); struct RigidBodyCon *BKE_rigidbody_copy_constraint(const struct Object *ob); /* Callback format for performing operations on ID-pointers for rigidbody world. */ typedef void (*RigidbodyWorldIDFunc)(struct RigidBodyWorld *rbw, struct ID **idpoin, void *userdata, int cb_flag); void BKE_rigidbody_world_id_loop(struct RigidBodyWorld *rbw, RigidbodyWorldIDFunc func, void *userdata); /* -------------- */ /* Setup */ /* create Blender-side settings data - physics objects not initialized yet */ struct RigidBodyWorld *BKE_rigidbody_create_world(struct Scene *scene); struct RigidBodyOb *BKE_rigidbody_create_object(struct Scene *scene, struct Object *ob, short type); struct RigidBodyCon *BKE_rigidbody_create_constraint(struct Scene *scene, struct Object *ob, short type); /* copy */ struct RigidBodyWorld *BKE_rigidbody_world_copy(struct RigidBodyWorld *rbw); void BKE_rigidbody_world_groups_relink(struct RigidBodyWorld *rbw); /* 'validate' (i.e. make new or replace old) Physics-Engine objects */ void BKE_rigidbody_validate_sim_world(struct Scene *scene, struct RigidBodyWorld *rbw, bool rebuild); void BKE_rigidbody_calc_volume(struct Object *ob, float *r_vol); void BKE_rigidbody_calc_center_of_mass(struct Object *ob, float r_center[3]); /* -------------- */ /* Utilities */ struct RigidBodyWorld *BKE_rigidbody_get_world(struct Scene *scene); void BKE_rigidbody_remove_object(struct Scene *scene, struct Object *ob); void BKE_rigidbody_remove_constraint(struct Scene *scene, struct Object *ob); /* -------------- */ /* Utility Macros */ /* get mass of Rigid Body Object to supply to RigidBody simulators */ #define RBO_GET_MASS(rbo) \ ((rbo && ((rbo->type == RBO_TYPE_PASSIVE) || (rbo->flag & RBO_FLAG_KINEMATIC) || (rbo->flag & RBO_FLAG_DISABLED))) ? (0.0f) : (rbo->mass)) /* get collision margin for Rigid Body Object, triangle mesh and cone shapes cannot embed margin, convex hull always uses custom margin */ #define RBO_GET_MARGIN(rbo) \ ((rbo->flag & RBO_FLAG_USE_MARGIN || rbo->shape == RB_SHAPE_CONVEXH || rbo->shape == RB_SHAPE_TRIMESH || rbo->shape == RB_SHAPE_CONE) ? (rbo->margin) : (0.04f)) /* -------------- */ /* Simulation */ void BKE_rigidbody_aftertrans_update(struct Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle); void BKE_rigidbody_sync_transforms(struct RigidBodyWorld *rbw, struct Object *ob, float ctime); bool BKE_rigidbody_check_sim_running(struct RigidBodyWorld *rbw, float ctime); void BKE_rigidbody_cache_reset(struct RigidBodyWorld *rbw); void BKE_rigidbody_rebuild_world(struct Scene *scene, float ctime); void BKE_rigidbody_do_simulation(struct Scene *scene, float ctime); /* -------------------- */ /* Depsgraph evaluation */ struct EvaluationContext; void BKE_rigidbody_rebuild_sim(struct EvaluationContext *eval_ctx, struct Scene *scene); void BKE_rigidbody_eval_simulation(struct EvaluationContext *eval_ctx, struct Scene *scene); void BKE_rigidbody_object_sync_transforms(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob); #endif /* __BKE_RIGIDBODY_H__ */