/** * blenlib/BKE_scene.h (mar-2001 nzc) * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BKE_SCENE_H #define BKE_SCENE_H struct bglMats; struct Scene; struct Object; struct Base; struct Text; struct AviCodecData; struct QuicktimeCodecData; struct RenderData; struct Text; struct Main; #define SCE_COPY_EMPTY 0 #define SCE_COPY_LINK_OB 1 #define SCE_COPY_LINK_DATA 2 #define SCE_COPY_FULL 3 /* note; doesn't work when scene is empty */ #define SETLOOPER(s, b) sce= s, b= (Base*)sce->base.first; b; b= (Base*)(b->next?b->next:sce->set?(sce=sce->set)->base.first:NULL) void free_avicodecdata(struct AviCodecData *acd); void free_qtcodecdata(struct QuicktimeCodecData *acd); void free_scene(struct Scene *sce); struct Scene *add_scene(char *name); struct Base *object_in_scene(struct Object *ob, struct Scene *sce); void set_scene_bg(struct Scene *sce); void set_scene_name(char *name); struct Scene *copy_scene(struct Main *bmain, struct Scene *sce, int type); void unlink_scene(struct Main *bmain, struct Scene *sce, struct Scene *newsce); int next_object(struct Scene *scene, int val, struct Base **base, struct Object **ob); struct Object *scene_find_camera(struct Scene *sc); struct Base *scene_add_base(struct Scene *sce, struct Object *ob); void scene_deselect_all(struct Scene *sce); void scene_select_base(struct Scene *sce, struct Base *selbase); /* checks for cycle, returns 1 if it's all OK */ int scene_check_setscene(struct Scene *sce); void scene_update_for_newframe(struct Scene *sce, unsigned int lay); void scene_add_render_layer(struct Scene *sce); /* render profile */ int get_render_subsurf_level(struct RenderData *r, int level); int get_render_child_particle_number(struct RenderData *r, int num); int get_render_shadow_samples(struct RenderData *r, int samples); float get_render_aosss_error(struct RenderData *r, float error); void free_dome_warp_text(struct Text *txt); #endif